Seeker: A Serious Game for Improving Cognitive Abilities

Irina Toma, Mihai Dascalu, Stefan Trausan-Matu

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Seeker is a serious game developed using the Unity game engine that focuses on a learning outcome: improving users' cognitive abilities. The user is confronted with a series of puzzles, has complete liberty in terms of traveling between game scenes and must adequately manage the available resources in order to solve the game. Cognitive abilities are challenged for resource management and decision making, while pleasure and fun are provided while solving different puzzles. Preliminary results of our validation show that users enjoyed playing the game, but the lack of scene ordering and the limited number of provided hints are facts that should be improved in the future version.
Original languageEnglish
Title of host publication2015 14th RoEduNet International Conference - Networking in Education and Research
Subtitle of host publicationProceedings
PublisherIEEE
Pages73-79
ISBN (Electronic)978-1-4673-8180-2
ISBN (Print)978-1-4673-8179-6
DOIs
Publication statusPublished - 29 Oct 2015
Externally publishedYes
Event14th RoEduNet International Conference - Networking in Education and Research (NER'2015) - Craiova, Romania
Duration: 24 Sept 201526 Sept 2015
https://conference.roedu.net/index.php/roedunetconf/2015

Conference

Conference14th RoEduNet International Conference - Networking in Education and Research (NER'2015)
Abbreviated titleNER'2015
Country/TerritoryRomania
CityCraiova
Period24/09/1526/09/15
Internet address

Keywords

  • serious games
  • game-based learning
  • cognitive ability
  • resource management
  • casual games

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