Serious games as a means to promote inclusive thinking: A case study of the design and development of the RU EU? Game

Elizabeth Boyle, Melody Terras, Murray Leith, Duncan Sim, Athanassios Jimoyiannis, Jannicke Baalsrud Hauge, Nadera Sultana Tany, H.G.K. Hummel, Petar Jandric

Research output: Contribution to journalArticleAcademicpeer-review

74 Downloads (Pure)

Fingerprint

Dive into the research topics of 'Serious games as a means to promote inclusive thinking: A case study of the design and development of the RU EU? Game'. Together they form a unique fingerprint.

Keyphrases

Social Sciences

Psychology

Computer Science