Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications

Atish Gonsalves, Stefaan Ternier, Fred De Vries, Marcus Specht

    Research output: Contribution to conferencePaperAcademic

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    Abstract

    This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario. The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands. In collaboration with the United Nations Refugee Agency (UNHCR), ARLearn use cases for crisis situations were developed. This manuscript covers the games that were designed with UNHCR’s Global Learning Centre (GLC) and discusses the training pilot with UNHCR staff-members.
    Original languageEnglish
    Pages244-247
    Number of pages4
    Publication statusPublished - 20 Sept 2012
    Event11th World Conference on Mobile and Contextual Learning (mLearn 2012) - Helsinki, Finland
    Duration: 16 Oct 201218 Oct 2012
    Conference number: 11

    Conference

    Conference11th World Conference on Mobile and Contextual Learning (mLearn 2012)
    Abbreviated titlemLearn 2012
    Country/TerritoryFinland
    CityHelsinki
    Period16/10/1218/10/12

    Keywords

    • ARLearn
    • mobile learning
    • serious games

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