Abstract
This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario. The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands. In collaboration with the United Nations Refugee Agency (UNHCR), ARLearn use cases for crisis situations were developed. This manuscript covers the games that were designed with UNHCR’s Global Learning Centre (GLC) and discusses the training pilot with UNHCR staff-members.
Original language | English |
---|---|
Pages | 244-247 |
Number of pages | 4 |
Publication status | Published - 20 Sept 2012 |
Event | 11th World Conference on Mobile and Contextual Learning (mLearn 2012) - Helsinki, Finland Duration: 16 Oct 2012 → 18 Oct 2012 Conference number: 11 |
Conference
Conference | 11th World Conference on Mobile and Contextual Learning (mLearn 2012) |
---|---|
Abbreviated title | mLearn 2012 |
Country/Territory | Finland |
City | Helsinki |
Period | 16/10/12 → 18/10/12 |
Keywords
- ARLearn
- mobile learning
- serious games