Projects per year
Abstract
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts. In the serious game industry, the implementation of pervasive games is a very promising way to improve students learning process with a more cohesive and realistic experience. To take advantage of this opportunity we have developed a model for location-based serious games intended to be used along with other game genres such the adventure one. We have implemented this model in the uAdventure (uA) authoring tool, allowing non-experts for the simplecreation for location-based adventure games without programming or complex geopositioning knowledge requirements. With uA we address to simplify the creation of gymkhanas, tours or guided visits with the added value of the adventure games. Finally, to improve the quality of the games, we have incorporated learning analytics into the system and tested the platform with a small experiment that showed promising results.
Original language | English |
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Title of host publication | TEEM 2017 |
Subtitle of host publication | Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality |
Editors | Juan Manuel Dodero, Maria Soledad Ibarra Sáiz, Ivan Ruiz Rube |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 8 |
ISBN (Print) | 978-1-4503-5386-1 |
DOIs | |
Publication status | Published - 18 Oct 2017 |
Externally published | Yes |
Event | Fifth International Conference Technological Ecosystems for Enhancing Multiculturality - Cádiz, Spain Duration: 18 Oct 2017 → 20 Oct 2017 https://2017.teemconference.eu/ |
Publication series
Series | ICPS: ACM International Conference Proceeding Series |
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Conference
Conference | Fifth International Conference Technological Ecosystems for Enhancing Multiculturality |
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Abbreviated title | TEEM'17 |
Country/Territory | Spain |
City | Cádiz |
Period | 18/10/17 → 20/10/17 |
Internet address |
Keywords
- serious games
- location-based
- augmented map
- GPS
- augmented reality
- ubiquity
- pervasive
- xAPI
- learning analytics
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Dive into the research topics of 'Simplifying location-based serious game authoring'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research