Simplifying location-based serious game authoring

Víctor Manuel Pérez-Colado, Iván José Pérez - Colado, Iván Martínez - Ortiz, Manuel Freire Morán, Baltasar Fernández - Manjón

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts. In the serious game industry, the implementation of pervasive games is a very promising way to improve students learning process with a more cohesive and realistic experience. To take advantage of this opportunity we have developed a model for location-based serious games intended to be used along with other game genres such the adventure one. We have implemented this model in the uAdventure (uA) authoring tool, allowing non-experts for the simplecreation for location-based adventure games without programming or complex geopositioning knowledge requirements. With uA we address to simplify the creation of gymkhanas, tours or guided visits with the added value of the adventure games. Finally, to improve the quality of the games, we have incorporated learning analytics into the system and tested the platform with a small experiment that showed promising results.
Original languageEnglish
Title of host publicationTEEM 2017
Subtitle of host publication Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality
EditorsJuan Manuel Dodero, Maria Soledad Ibarra Sáiz, Ivan Ruiz Rube
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages8
ISBN (Print) 978-1-4503-5386-1
DOIs
Publication statusPublished - 18 Oct 2017
Externally publishedYes
EventFifth International Conference Technological Ecosystems for Enhancing Multiculturality - Cádiz, Spain
Duration: 18 Oct 201720 Oct 2017
https://2017.teemconference.eu/

Publication series

NameICPS: ACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery

Conference

ConferenceFifth International Conference Technological Ecosystems for Enhancing Multiculturality
Abbreviated titleTEEM'17
CountrySpain
CityCádiz
Period18/10/1720/10/17
Internet address

Fingerprint

Industry
Experiments
Students
Serious games

Keywords

  • serious games
  • location-based
  • augmented map
  • GPS
  • augmented reality
  • ubiquity
  • pervasive
  • xAPI
  • learning analytics

Cite this

Pérez-Colado, V. M., Pérez - Colado, I. J., Martínez - Ortiz, I., Freire Morán, M., & Fernández - Manjón, B. (2017). Simplifying location-based serious game authoring. In J. M. Dodero, M. S. Ibarra Sáiz, & I. R. Rube (Eds.), TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality [45] (ICPS: ACM International Conference Proceeding Series). New York: Association for Computing Machinery (ACM). https://doi.org/10.1145/3144826.3145395
Pérez-Colado, Víctor Manuel ; Pérez - Colado, Iván José ; Martínez - Ortiz, Iván ; Freire Morán, Manuel ; Fernández - Manjón, Baltasar. / Simplifying location-based serious game authoring. TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality. editor / Juan Manuel Dodero ; Maria Soledad Ibarra Sáiz ; Ivan Ruiz Rube. New York : Association for Computing Machinery (ACM), 2017. (ICPS: ACM International Conference Proceeding Series).
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abstract = "Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pok{\'e}mon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts. In the serious game industry, the implementation of pervasive games is a very promising way to improve students learning process with a more cohesive and realistic experience. To take advantage of this opportunity we have developed a model for location-based serious games intended to be used along with other game genres such the adventure one. We have implemented this model in the uAdventure (uA) authoring tool, allowing non-experts for the simplecreation for location-based adventure games without programming or complex geopositioning knowledge requirements. With uA we address to simplify the creation of gymkhanas, tours or guided visits with the added value of the adventure games. Finally, to improve the quality of the games, we have incorporated learning analytics into the system and tested the platform with a small experiment that showed promising results.",
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Pérez-Colado, VM, Pérez - Colado, IJ, Martínez - Ortiz, I, Freire Morán, M & Fernández - Manjón, B 2017, Simplifying location-based serious game authoring. in JM Dodero, MS Ibarra Sáiz & IR Rube (eds), TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality., 45, ICPS: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), New York, Fifth International Conference Technological Ecosystems for Enhancing Multiculturality , Cádiz, Spain, 18/10/17. https://doi.org/10.1145/3144826.3145395

Simplifying location-based serious game authoring. / Pérez-Colado, Víctor Manuel; Pérez - Colado, Iván José; Martínez - Ortiz, Iván; Freire Morán, Manuel; Fernández - Manjón, Baltasar.

TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality. ed. / Juan Manuel Dodero; Maria Soledad Ibarra Sáiz; Ivan Ruiz Rube. New York : Association for Computing Machinery (ACM), 2017. 45 (ICPS: ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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AU - Pérez - Colado, Iván José

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AU - Fernández - Manjón, Baltasar

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KW - ubiquity

KW - pervasive

KW - xAPI

KW - learning analytics

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DO - 10.1145/3144826.3145395

M3 - Conference article in proceeding

SN - 978-1-4503-5386-1

T3 - ICPS: ACM International Conference Proceeding Series

BT - TEEM 2017

A2 - Dodero, Juan Manuel

A2 - Ibarra Sáiz, Maria Soledad

A2 - Rube, Ivan Ruiz

PB - Association for Computing Machinery (ACM)

CY - New York

ER -

Pérez-Colado VM, Pérez - Colado IJ, Martínez - Ortiz I, Freire Morán M, Fernández - Manjón B. Simplifying location-based serious game authoring. In Dodero JM, Ibarra Sáiz MS, Rube IR, editors, TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality. New York: Association for Computing Machinery (ACM). 2017. 45. (ICPS: ACM International Conference Proceeding Series). https://doi.org/10.1145/3144826.3145395