Projects per year
Original language | English |
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Pages (from-to) | 539-552 |
Number of pages | 14 |
Journal | Interactive LearnIng Environments |
Volume | 26 |
Issue number | 4 |
Early online date | 29 Aug 2017 |
DOIs | |
Publication status | Published - 19 May 2018 |
Keywords
- Serious game
- computational model
- flow theory
- learning
- methodology
- simulation
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Dive into the research topics of 'Simulating serious games: a discrete-time computational model based on cognitive flow theory'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research