Projects per year
Original language | English |
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Pages (from-to) | 539-552 |
Number of pages | 14 |
Journal | Interactive LearnIng Environments |
Volume | 26 |
Issue number | 4 |
Early online date | 29 Aug 2017 |
DOIs | |
Publication status | Published - 19 May 2018 |
Keywords
- Serious game
- computational model
- flow theory
- learning
- methodology
- simulation
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Dive into the research topics of 'Simulating serious games: a discrete-time computational model based on cognitive flow theory'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19
Project: Research