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This paper addresses a number of scenarios for the collaborative and co-creative aggregation of innovation knowledge, content, and corresponding software assets from social network-based software repositories supporting, e.g., Source Code Management (SCM), such as e.g., GitHub (“Build software better, together,” 2017). In the resulting collaborative, co-creative, and social-network enabled innovation approach, such innovation knowledge resources, supplementary content, and corresponding software assets are aggregated into a service-based, social network-enabled, knowledge-driven ecosystem portal supporting innovation for an exemplary use case of applied games communities (i.e. AG researchers, software developers, and players). In addition, we propose methods for the harvesting of relevant knowledge contained in know-how oriented co-creative user-interactions surrounding these assets such as Stack Overflow (“Stack Overflow,” 2017), as well as the long-term archival of these knowledge resources to capture implicit innovation and co-creation knowledge associated with the software-assets. The paper will explain the implementation of the software harvesting as well as innovation and co-creation knowledge acquisition scenario in detail.
|Title of host publication||CERC 2017 proceedings|
|Subtitle of host publication||Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017|
|Editors||Udo Bleimann , Bernhard Humm , Robert Loew , Stefanie Regier , Ingo Stengel , Paul Walsh|
|Number of pages||10|
|Publication status||Published - 2017|
|Event||Collaborative European Research Conference: CERC 2017 - Karlsruhe, Germany|
Duration: 22 Sept 2017 → 23 Sept 2017
|Conference||Collaborative European Research Conference|
|Abbreviated title||CERC 2017|
|Period||22/09/17 → 23/09/17|
- Social Networking Platforms
- Knowledge Management and Transfer
- Applied Gaming
- Digital Ecosystem
- Collaborative and Co-creative innovation processes
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- 1 Finished
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19