Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation

Munir Salman, Jana Mertens, Binh Vu, Michael Fuchs, Dominic Heutelbeck, Matthias Hemmje

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

This paper addresses a number of scenarios for the collaborative and co-creative aggregation of innovation knowledge, content, and corresponding software assets from social network-based software repositories supporting, e.g., Source Code Management (SCM), such as e.g., GitHub (“Build software better, together,” 2017). In the resulting collaborative, co-creative, and social-network enabled innovation approach, such innovation knowledge resources, supplementary content, and corresponding software assets are aggregated into a service-based, social network-enabled, knowledge-driven ecosystem portal supporting innovation for an exemplary use case of applied games communities (i.e. AG researchers, software developers, and players). In addition, we propose methods for the harvesting of relevant knowledge contained in know-how oriented co-creative user-interactions surrounding these assets such as Stack Overflow (“Stack Overflow,” 2017), as well as the long-term archival of these knowledge resources to capture implicit innovation and co-creation knowledge associated with the software-assets. The paper will explain the implementation of the software harvesting as well as innovation and co-creation knowledge acquisition scenario in detail.
Original languageEnglish
Title of host publicationCERC 2017 proceedings
Subtitle of host publicationCollaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017
EditorsUdo Bleimann , Bernhard Humm , Robert Loew , Stefanie Regier , Ingo Stengel , Paul Walsh
Chapter1
Pages16-25
Number of pages10
Publication statusPublished - 2017
Externally publishedYes
EventCollaborative European Research Conference: CERC 2017 - Karlsruhe, Germany
Duration: 22 Sep 201723 Sep 2017
https://www.cerc-conference.eu/previous-conferences/

Publication series

Name
ISSN (Print)2220-4164

Conference

ConferenceCollaborative European Research Conference
Abbreviated titleCERC 2017
CountryGermany
CityKarlsruhe
Period22/09/1723/09/17
Internet address

Fingerprint

Social networks
Software
Innovation
Asset management
Assets
Knowledge resources
Scenarios
Co-creation
Repository
Ecosystem
Knowledge innovation
Knowledge acquisition
Developer
Interaction

Keywords

  • Social Networking Platforms
  • Knowledge Management and Transfer
  • Applied Gaming
  • Digital Ecosystem
  • Collaborative and Co-creative innovation processes

Cite this

Salman, M., Mertens, J., Vu, B., Fuchs, M., Heutelbeck, D., & Hemmje, M. (2017). Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation. In U. Bleimann , B. Humm , R. Loew , S. Regier , I. Stengel , & P. Walsh (Eds.), CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017 (pp. 16-25)
Salman, Munir ; Mertens, Jana ; Vu, Binh ; Fuchs, Michael ; Heutelbeck, Dominic ; Hemmje, Matthias. / Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation. CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017. editor / Udo Bleimann ; Bernhard Humm ; Robert Loew ; Stefanie Regier ; Ingo Stengel ; Paul Walsh . 2017. pp. 16-25
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keywords = "Social Networking Platforms, Knowledge Management and Transfer, Applied Gaming, Digital Ecosystem, Collaborative and Co-creative innovation processes",
author = "Munir Salman and Jana Mertens and Binh Vu and Michael Fuchs and Dominic Heutelbeck and Matthias Hemmje",
year = "2017",
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Salman, M, Mertens, J, Vu, B, Fuchs, M, Heutelbeck, D & Hemmje, M 2017, Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation. in U Bleimann , B Humm , R Loew , S Regier , I Stengel & P Walsh (eds), CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017. pp. 16-25, Collaborative European Research Conference, Karlsruhe, Germany, 22/09/17.

Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation. / Salman, Munir; Mertens, Jana; Vu, Binh; Fuchs, Michael; Heutelbeck, Dominic; Hemmje, Matthias.

CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017. ed. / Udo Bleimann ; Bernhard Humm ; Robert Loew ; Stefanie Regier ; Ingo Stengel ; Paul Walsh . 2017. p. 16-25.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

TY - GEN

T1 - Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation

AU - Salman, Munir

AU - Mertens, Jana

AU - Vu, Binh

AU - Fuchs, Michael

AU - Heutelbeck, Dominic

AU - Hemmje, Matthias

PY - 2017

Y1 - 2017

N2 - This paper addresses a number of scenarios for the collaborative and co-creative aggregation of innovation knowledge, content, and corresponding software assets from social network-based software repositories supporting, e.g., Source Code Management (SCM), such as e.g., GitHub (“Build software better, together,” 2017). In the resulting collaborative, co-creative, and social-network enabled innovation approach, such innovation knowledge resources, supplementary content, and corresponding software assets are aggregated into a service-based, social network-enabled, knowledge-driven ecosystem portal supporting innovation for an exemplary use case of applied games communities (i.e. AG researchers, software developers, and players). In addition, we propose methods for the harvesting of relevant knowledge contained in know-how oriented co-creative user-interactions surrounding these assets such as Stack Overflow (“Stack Overflow,” 2017), as well as the long-term archival of these knowledge resources to capture implicit innovation and co-creation knowledge associated with the software-assets. The paper will explain the implementation of the software harvesting as well as innovation and co-creation knowledge acquisition scenario in detail.

AB - This paper addresses a number of scenarios for the collaborative and co-creative aggregation of innovation knowledge, content, and corresponding software assets from social network-based software repositories supporting, e.g., Source Code Management (SCM), such as e.g., GitHub (“Build software better, together,” 2017). In the resulting collaborative, co-creative, and social-network enabled innovation approach, such innovation knowledge resources, supplementary content, and corresponding software assets are aggregated into a service-based, social network-enabled, knowledge-driven ecosystem portal supporting innovation for an exemplary use case of applied games communities (i.e. AG researchers, software developers, and players). In addition, we propose methods for the harvesting of relevant knowledge contained in know-how oriented co-creative user-interactions surrounding these assets such as Stack Overflow (“Stack Overflow,” 2017), as well as the long-term archival of these knowledge resources to capture implicit innovation and co-creation knowledge associated with the software-assets. The paper will explain the implementation of the software harvesting as well as innovation and co-creation knowledge acquisition scenario in detail.

KW - Social Networking Platforms

KW - Knowledge Management and Transfer

KW - Applied Gaming

KW - Digital Ecosystem

KW - Collaborative and Co-creative innovation processes

UR - https://www.cerc-conference.eu/wp-content/uploads/2018/06/CERC-2017-proceedings.pdf

M3 - Conference article in proceeding

SP - 16

EP - 25

BT - CERC 2017 proceedings

A2 - Bleimann , Udo

A2 - Humm , Bernhard

A2 - Loew , Robert

A2 - Regier , Stefanie

A2 - Stengel , Ingo

A2 - Walsh , Paul

ER -

Salman M, Mertens J, Vu B, Fuchs M, Heutelbeck D, Hemmje M. Social Network-Based Knowledge, Content, and Software Asset Management Supporting Collaborative and Co-Creative Innovation. In Bleimann U, Humm B, Loew R, Regier S, Stengel I, Walsh P, editors, CERC 2017 proceedings: Collaborative European Research Conference Karlsruhe University of Applied Sciences – Karlsruhe, Germany22 - 23 September 2017. 2017. p. 16-25