Software Components for Serious Game Development

Wim Westera, Wim Van der Vegt, Kiavash Bahreini, Giel Van Lankveld, Mihai Dascalu

Research output: Contribution to conferenceOtherAcademic

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Abstract

The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.
Original languageEnglish
Publication statusPublished - 7 Oct 2016
Event10th European Conference on Game-Based Learning - Paisly, United Kingdom
Duration: 6 Oct 20167 Oct 2016
Conference number: 10

Conference

Conference10th European Conference on Game-Based Learning
Abbreviated titleECGBL
CountryUnited Kingdom
CityPaisly
Period6/10/167/10/16

Fingerprint

Serious games

Keywords

  • RAGE
  • game
  • serious
  • applied game
  • component
  • software

Cite this

Westera, W., Van der Vegt, W., Bahreini, K., Van Lankveld, G., & Dascalu, M. (2016). Software Components for Serious Game Development. 10th European Conference on Game-Based Learning, Paisly, United Kingdom.
Westera, Wim ; Van der Vegt, Wim ; Bahreini, Kiavash ; Van Lankveld, Giel ; Dascalu, Mihai. / Software Components for Serious Game Development. 10th European Conference on Game-Based Learning, Paisly, United Kingdom.
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author = "Wim Westera and {Van der Vegt}, Wim and Kiavash Bahreini and {Van Lankveld}, Giel and Mihai Dascalu",
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language = "English",
note = "10th European Conference on Game-Based Learning, ECGBL ; Conference date: 06-10-2016 Through 07-10-2016",

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Westera, W, Van der Vegt, W, Bahreini, K, Van Lankveld, G & Dascalu, M 2016, 'Software Components for Serious Game Development' 10th European Conference on Game-Based Learning, Paisly, United Kingdom, 6/10/16 - 7/10/16, .

Software Components for Serious Game Development. / Westera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Van Lankveld, Giel; Dascalu, Mihai.

2016. 10th European Conference on Game-Based Learning, Paisly, United Kingdom.

Research output: Contribution to conferenceOtherAcademic

TY - CONF

T1 - Software Components for Serious Game Development

AU - Westera, Wim

AU - Van der Vegt, Wim

AU - Bahreini, Kiavash

AU - Van Lankveld, Giel

AU - Dascalu, Mihai

PY - 2016/10/7

Y1 - 2016/10/7

N2 - The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.

AB - The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.

KW - RAGE

KW - game

KW - serious

KW - applied game

KW - component

KW - software

M3 - Other

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Westera W, Van der Vegt W, Bahreini K, Van Lankveld G, Dascalu M. Software Components for Serious Game Development. 2016. 10th European Conference on Game-Based Learning, Paisly, United Kingdom.