Software Components for Serious Game Development

Wim Westera, Wim Van der Vegt, Kiavash Bahreini, Giel Van Lankveld, Mihai Dascalu

    Research output: Contribution to conferenceOtherAcademic

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    Abstract

    The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.
    Original languageEnglish
    Publication statusPublished - 7 Oct 2016
    Event10th European Conference on Game-Based Learning - Paisly, United Kingdom
    Duration: 6 Oct 20167 Oct 2016
    Conference number: 10

    Conference

    Conference10th European Conference on Game-Based Learning
    Abbreviated titleECGBL
    CountryUnited Kingdom
    CityPaisly
    Period6/10/167/10/16

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    Keywords

    • RAGE
    • game
    • serious
    • applied game
    • component
    • software

    Cite this

    Westera, W., Van der Vegt, W., Bahreini, K., Van Lankveld, G., & Dascalu, M. (2016). Software Components for Serious Game Development. 10th European Conference on Game-Based Learning, Paisly, United Kingdom.