Study Design and Data Gathering Guide for Serious Games’ Evaluation

Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie

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    Abstract

    The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT),quasi-experimental designs, and surveys. Case studies of a selection of serious games developed foruse in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games.
    Original languageEnglish
    Title of host publication Psychology, Pedagogy, and Assessment in Serious Games
    EditorsT. M. Connolly, T. Hainey, E. Boyle, G. Baxter, P. Moreno-Ger
    Place of PublicationHershey PA
    PublisherIGI Global
    Pages394-419
    Number of pages25
    ISBN (Print)978-1-4666-4773-2
    Publication statusPublished - 13 Nov 2013

    Publication series

    SeriesAdvances in Game-Based Learning (AGBL)

    Keywords

    • GALA
    • serious games

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  • Cite this

    Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T., & Ritchie, J. (2013). Study Design and Data Gathering Guide for Serious Games’ Evaluation. In T. M. Connolly, T. Hainey, E. Boyle, G. Baxter, & P. Moreno-Ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 394-419). IGI Global. Advances in Game-Based Learning (AGBL)