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Supporting Inquiry-based Learning with Google Glass (GPIM)
Angel Suarez
, Stefaan Ternier
,
Marco Kalz
, Marcus Specht
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Keyphrases
Inquiry-based Learning
100%
Google Glass
100%
Glassware
100%
Personal Inquiry
50%
Learning Process
25%
Learning Experience
25%
Further Development
25%
Enhanced Learning
25%
Wearable Technology
25%
New Genre
25%
Personal Learning
25%
Meaningful Learning
25%
Seamless Learning
25%
Educational Background
25%
Hands-free Interaction
25%
Learning in Context
25%
Social Sciences
Inquiry-based Learning
100%
Educational Background
33%
Learning Experiences
33%
Learning Process
33%
Meaningful Learning
33%
Economics, Econometrics and Finance
Learning Experience
100%
Learning Process
100%
Computer Science
Wearable Computer
100%
Learning Process
25%
Learning Experiences
25%
Wearable Technology
25%