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Supporting Inquiry-based Learning with Google Glass (GPIM)
Angel Suarez
, Stefaan Ternier
, Marco Kalz
, Marcus Specht
Research output
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Keyphrases
Inquiry-based Learning
100%
Google Glass
100%
Glassware
100%
Personal Inquiry
50%
Learning Process
25%
Learning Experience
25%
Further Development
25%
Enhanced Learning
25%
Wearable Technology
25%
Personal Learning
25%
Meaningful Learning
25%
Seamless Learning
25%
Educational Background
25%
Hands-free Interaction
25%
In-context Learning
25%
New Genres
25%
Computer Science
Wearable Computer
100%
Learning Process
25%
Learning Experiences
25%
Wearable Technology
25%