Systematic review of the literature on computer games for education

Elizabeth Boyle, Madalina Manea, Anne Karki

    Research output: Book/ReportDeliverable

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    The CHERMUG project aims to develop a digital game to support students in acquiring methodological and statistical expertise. This deliverable describes a literature review which was carried out to identify papers which describe digital games which aim to teach research methods and statistics. Search terms included varied terms for digital games, terms relevant to the twin goals of games for learning and engagement and terms for methodological and statistical knowledge. Search terms identified 38 papers which were considered relevant. The literature review confirmed that there are relatively few papers describing the use of games for teaching research methods and statistics and even fewer which carried out rigorous evaluations of their success, although several e-learning applications and animations to teach research methods and statistics were identified as well as papers looking at how statistics should be taught.
    Original languageEnglish
    Number of pages31
    Publication statusPublished - 2013


    • Serious Games
    • Literature Review
    • Game Design
    • Research Methods
    • Statistics


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