Skip to main navigation Skip to search Skip to main content

Systematic review of the literature on computer games for education

  • Elizabeth Boyle
  • , Madalina Manea
  • , Anne Karki

    Research output: Book/ReportReportAcademic

    1 Downloads (Pure)

    Abstract

    The CHERMUG project aims to develop a digital game to supportstudents in acquiring methodological and statistical expertise. Thisdeliverable describes a literature review which was carried out toidentify papers which describe digital games which aim to teachresearch methods and statistics. Search terms included variedterms for digital games, terms relevant to the twin goals of gamesfor learning and engagement and terms for methodological andstatistical knowledge. Search terms identified 38 papers whichwere considered relevant. The literature review confirmed thatthere are relatively few papers describing the use of games forteaching research methods and statistics and even fewer whichcarried out rigorous evaluations of their success, although severale-learning applications and animations to teach research methodsand statistics were identified as well as papers looking at howstatistics should be taught.

    Boyle, E. A., Manea, M., & Karki, A. (2013). Systematic review of the literature on computer games for education. CHERMUG project deliverable D12.
    The present work was carried out as part of the CHERMUG project. This project is partially supported by the European Community under the Lifelong Learning Programme project nr. 519023-LLP-1-2011-1-UK-KA3-KA3MP. This document does not represent the opinion of the European Community, and the European Community is not responsible for any use that might be made of its content.
    Original languageEnglish
    Number of pages31
    Publication statusPublished - 2013

    Keywords

    • CHERMUG
    • Serious Games
    • Literature Review
    • Game Design
    • Research Methods
    • Statistics

    Fingerprint

    Dive into the research topics of 'Systematic review of the literature on computer games for education'. Together they form a unique fingerprint.

    Cite this