Technology Acceptance of Augmented Reality and Wearable Technologies

Fridolin Wild*, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Augmented Reality and Wearables are the recent media and computing technologies, similar, but different from established technologies, even mobile computing and virtual reality. Numerous proposals for measuring technology acceptance exist, but have not been applied, nor fine-tuned to such new technology so far. Within this contribution, we enhance these existing instruments with the special needs required for measuring technology acceptance of Augmented Reality and Wearable Technologies and we validate the new instrument with participants from three pilot areas in industry, namely aviation, medicine, and space. Findings of such baseline indicate that respondents in these pilot areas generally enjoy and look forward to using these technologies, for being intuitive and easy to learn to use. The respondents currently do not receive much support, but like working with them without feeling addicted. The technologies are still seen as forerunner tools, with some fear of problems of integration with existing systems or vendor-lock. Privacy and security aspects surprisingly seem not to matter, possibly overshadowed by expected productivity increase, increase in precision, and better feedback on task completion. More participants have experience with AR than not, but only few on a regular basis.
Original languageEnglish
Title of host publicationImmersive Learning Research Network
Subtitle of host publicationThird International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
EditorsDennis Beck , Colin Allison , Leonel Morgado , Johanna Pirker , Foaad Khosmood , Jonathon Richter , Christian Gütl
Place of PublicationCham
PublisherSpringer
Pages129-141
ISBN (Electronic)978-3-319-60633-0
ISBN (Print)978-3-319-60632-3
DOIs
Publication statusPublished - 2017
EventImmersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal
Duration: 26 Jun 201729 Jun 2017
https://immersivelrn.org/ilrn2017/

Publication series

NameCommunications in Computer and Information Science
PublisherSpringer Verlag
Volume725
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

ConferenceImmersive Learning Research Network
Abbreviated titleiLRN 2017
CountryPortugal
CityCoimbra
Period26/06/1729/06/17
Internet address

Fingerprint

Augmented reality
Aviation medicine
Virtual reality
Feedback
Wearable technology
Industry

Keywords

  • Augmented Reality
  • Wearable Technologies
  • Technology Acceptance

Cite this

Wild, F., Klemke, R., Lefrere, P., Fominykh, M., & Kuula, T. (2017). Technology Acceptance of Augmented Reality and Wearable Technologies. In D. B., C. A., L. M., J. P., F. K., J. R., & C. G. (Eds.), Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings (pp. 129-141). (Communications in Computer and Information Science; Vol. 725). Cham: Springer. https://doi.org/10.1007/978-3-319-60633-0_11
Wild, Fridolin ; Klemke, Roland ; Lefrere, Paul ; Fominykh, Mikhail ; Kuula, Timo. / Technology Acceptance of Augmented Reality and Wearable Technologies. Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. editor / Dennis Beck ; Colin Allison ; Leonel Morgado ; Johanna Pirker ; Foaad Khosmood ; Jonathon Richter ; Christian Gütl. Cham : Springer, 2017. pp. 129-141 (Communications in Computer and Information Science).
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Wild, F, Klemke, R, Lefrere, P, Fominykh, M & Kuula, T 2017, Technology Acceptance of Augmented Reality and Wearable Technologies. in DB, CA, LM, JP, FK, JR & CG (eds), Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Communications in Computer and Information Science, vol. 725, Springer, Cham, pp. 129-141, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17. https://doi.org/10.1007/978-3-319-60633-0_11

Technology Acceptance of Augmented Reality and Wearable Technologies. / Wild, Fridolin; Klemke, Roland; Lefrere, Paul; Fominykh, Mikhail; Kuula, Timo.

Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. ed. / Dennis Beck; Colin Allison; Leonel Morgado; Johanna Pirker; Foaad Khosmood; Jonathon Richter; Christian Gütl. Cham : Springer, 2017. p. 129-141 (Communications in Computer and Information Science; Vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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T1 - Technology Acceptance of Augmented Reality and Wearable Technologies

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AU - Fominykh, Mikhail

AU - Kuula, Timo

PY - 2017

Y1 - 2017

N2 - Augmented Reality and Wearables are the recent media and computing technologies, similar, but different from established technologies, even mobile computing and virtual reality. Numerous proposals for measuring technology acceptance exist, but have not been applied, nor fine-tuned to such new technology so far. Within this contribution, we enhance these existing instruments with the special needs required for measuring technology acceptance of Augmented Reality and Wearable Technologies and we validate the new instrument with participants from three pilot areas in industry, namely aviation, medicine, and space. Findings of such baseline indicate that respondents in these pilot areas generally enjoy and look forward to using these technologies, for being intuitive and easy to learn to use. The respondents currently do not receive much support, but like working with them without feeling addicted. The technologies are still seen as forerunner tools, with some fear of problems of integration with existing systems or vendor-lock. Privacy and security aspects surprisingly seem not to matter, possibly overshadowed by expected productivity increase, increase in precision, and better feedback on task completion. More participants have experience with AR than not, but only few on a regular basis.

AB - Augmented Reality and Wearables are the recent media and computing technologies, similar, but different from established technologies, even mobile computing and virtual reality. Numerous proposals for measuring technology acceptance exist, but have not been applied, nor fine-tuned to such new technology so far. Within this contribution, we enhance these existing instruments with the special needs required for measuring technology acceptance of Augmented Reality and Wearable Technologies and we validate the new instrument with participants from three pilot areas in industry, namely aviation, medicine, and space. Findings of such baseline indicate that respondents in these pilot areas generally enjoy and look forward to using these technologies, for being intuitive and easy to learn to use. The respondents currently do not receive much support, but like working with them without feeling addicted. The technologies are still seen as forerunner tools, with some fear of problems of integration with existing systems or vendor-lock. Privacy and security aspects surprisingly seem not to matter, possibly overshadowed by expected productivity increase, increase in precision, and better feedback on task completion. More participants have experience with AR than not, but only few on a regular basis.

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A2 - , Christian Gütl

PB - Springer

CY - Cham

ER -

Wild F, Klemke R, Lefrere P, Fominykh M, Kuula T. Technology Acceptance of Augmented Reality and Wearable Technologies. In DB, CA, LM, JP, FK, JR, CG, editors, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Cham: Springer. 2017. p. 129-141. (Communications in Computer and Information Science). https://doi.org/10.1007/978-3-319-60633-0_11