TENTube: A video-based connection tool supporting competence development

Albert Angehrn, Katrina Maxwell

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological, and social needs of individuals. Only if users see real value for themselves will they actively use and contribute their own knowledge to the system, and engage with other users. Connection dynamics can make this easier, and even enjoyable, by connecting people and bringing them closer through shared experiences such as playing a game together. A higher connectedness of people to other people, and to relevant knowledge assets, will motivate them to participate more actively and increase system usage. In this paper, we describe the design of TENTube, a video-based connection tool we are developing to support competence development. TENTube integrates rich profiling and network visualization and navigation with agent-enhanced game-like connection dynamics.
    Original languageEnglish
    Title of host publicationProceedings of the 4th TENCompetence Open Workshop
    Subtitle of host publicationEmpowering Learners for Lifelong Competence Development: pedagogical, organisational and technological issues
    EditorsH.W. Sligte, R Koper
    Place of PublicationAmsterdam
    PublisherSCO-Kohnstamm Instituut
    Pages59-65
    Publication statusPublished - 29 May 2008
    EventThe 4th TENCompetence Open Workshop: Empowering Learners for Lifelong Competence Development: pedagogical, organisational and technological issues - Hotel Santo Domingo, Madrid, Spain
    Duration: 10 Apr 200811 Apr 2008

    Conference

    ConferenceThe 4th TENCompetence Open Workshop
    Country/TerritorySpain
    CityMadrid
    Period10/04/0811/04/08

    Keywords

    • Competence development
    • connection dynamics
    • connection games
    • intelligent social agents
    • knowledge management
    • learning networks
    • network visualization
    • virtual communities

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