Abstract
The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas relating to identity. It is hoped that the game will provide an engaging platform for young Europeans to confront some of the complex and confusing issues surrounding National and European identity at a time of change and increasing tension across Europe. The current paper describes the early stages of the game development life cycle for the RU EU? game. Definitions of and theory about European identity are presented since these will help to provide a rigorous theoretical underpinning for the game. We also provide a short account of the literature and resource reviews and the User Requirements Analysis, the early design tasks that have helped to guide our thinking about the game. Finally we consider our current thinking about the game itself.
Original language | English |
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Title of host publication | Technology and Innovation in Learning, Teaching and Education |
Subtitle of host publication | 1st International Conference, TECH-EDU 2018, Revised Selected Papers |
Editors | Meni Tsitouridou, José A. Diniz, Tassos A. Mikropoulos |
Publisher | Springer, Cham |
Pages | 120-133 |
Number of pages | 14 |
Edition | 1 |
ISBN (Electronic) | 978-3-030-20954-4 |
ISBN (Print) | 9783030209537 |
DOIs | |
Publication status | Published - May 2019 |
Event | TECH-EDU2018 - Thessaloniki, Thessaloniki, Greece Duration: 20 Jun 2018 → 22 Jun 2018 |
Conference
Conference | TECH-EDU2018 |
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Country/Territory | Greece |
City | Thessaloniki |
Period | 20/06/18 → 22/06/18 |
Keywords
- educational games
- user requirements analysis
- national identity
- European identity
- National identity
- User requirements analysis
- Educational games