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The devil’s advocate: identifying persistent problems in serious game design
W. Westera
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Corresponding author for this work
Research Line Online Learning and Instruction (part of ERA program)
Department of Online Learning and Instruction
Research output
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Overview
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Mathematics
Game Design
100%
Serious Games
93%
Learning
27%
Game
18%
Education
16%
Instructional Design
14%
Gaming
13%
Guidance
8%
Efficacy
8%
Training
8%
Teaching
7%
Thing
7%
Knowledge
5%
Design
4%
Medicine & Life Sciences
Learning
33%
Problem-Based Learning
19%
Psychological Practice
15%
Teaching
13%
Motivation
12%
Students
10%
Health Care Outcome Assessment
9%
Growth
7%
Social Sciences
cognitive learning
18%
realism
15%
learning
15%
educational research
14%
didactics
13%
Teaching
6%
experience
4%
student
3%
Engineering & Materials Science
Serious games
57%
Problem-Based Learning
8%
Teaching
6%
Students
5%