Skip to main navigation
Skip to search
Skip to main content
Open Universiteit research portal Home
Home
Profiles
Research units
Projects
Research output
Datasets
Prizes
Activities
Press/Media
Student theses
Search by expertise, name or affiliation
The devil’s advocate: identifying persistent problems in serious game design
W. Westera
*
*
Corresponding author for this work
Research Line Online Learning and Instruction (part of ERA program)
Department of Online Learning and Instruction
Research output
:
Contribution to journal
›
Article
›
Academic
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'The devil’s advocate: identifying persistent problems in serious game design'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Mathematics
Design
4%
Education
16%
Efficacy
8%
Game
18%
Game Design
100%
Gaming
13%
Guidance
8%
Instructional Design
14%
Knowledge
5%
Learning
27%
Serious Games
93%
Teaching
7%
Thing
7%
Training
8%
Medicine & Life Sciences
Growth
7%
Health Care Outcome Assessment
9%
Learning
33%
Motivation
12%
Problem-Based Learning
19%
Psychological Practice
15%
Students
10%
Teaching
13%
Social Sciences
cognitive learning
18%
didactics
13%
educational research
14%
experience
4%
learning
15%
realism
15%
student
3%
Teaching
6%
Engineering & Materials Science
Problem-Based Learning
8%
Serious games
57%
Students
5%
Teaching
6%