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Abstract
Storytelling has been a part of human interaction since language emerged. It was initially used to convey information, describe events and people, and afterwards evolved into presenting examples of good and bad behaviors. However, stories are not limited to the early stages of child development as they can be used even in university lectures. The game described in this paper brings the power of storytelling in the learning environment, enabling teachers to present lessons as interactive stories. In the context of our serious game, students test their knowledge by answering with free text inputs to the questions presented by the virtual assistant in a challenging and entertaining environment. The prototype version was tested by a group of 26 students who found the game concept very interesting and provided valuable feedback in terms of user experience and functionality.
Original language | English |
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Title of host publication | Challenges and Solutions in Smart Learning |
Subtitle of host publication | Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China |
Editors | M. Chang, E. Popescu, Kinshuk, N.-S. Chen, M. Jemni, R. Huang, J. M. Spector |
Place of Publication | Singapore |
Publisher | Springer Singapore |
Chapter | 13 |
Pages | 87–96 |
Number of pages | 10 |
Edition | 1 |
ISBN (Electronic) | 9789811087431 |
ISBN (Print) | 9789811087424 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | International Conference on Smart Learning Environments: ICSLE 2018 - Beijing, China Duration: 18 Mar 2018 → 20 Mar 2018 http://iasle.net/icsle2018/ |
Publication series
Series | Lecture Notes in Educational Technology |
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ISSN | 2196-4963 |
Conference
Conference | International Conference on Smart Learning Environments |
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Abbreviated title | ICSLE 2018 |
Country/Territory | China |
City | Beijing |
Period | 18/03/18 → 20/03/18 |
Internet address |
Keywords
- Digital storytelling
- Natural Language Processing
- Semantic similarity
- Serious games
- Text cohesion
Fingerprint
Dive into the research topics of 'The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research