The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity

Irina Toma, Florentina Bacioiu, Mihai Dascalu, Stefan Trausan-Matu

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    Storytelling has been a part of human interaction since language emerged. It was initially used to convey information, describe events and people, and afterwards evolved into presenting examples of good and bad behaviors. However, stories are not limited to the early stages of child development as they can be used even in university lectures. The game described in this paper brings the power of storytelling in the learning environment, enabling teachers to present lessons as interactive stories. In the context of our serious game, students test their knowledge by answering with free text inputs to the questions presented by the virtual assistant in a challenging and entertaining environment. The prototype version was tested by a group of 26 students who found the game concept very interesting and provided valuable feedback in terms of user experience and functionality.
    Original languageEnglish
    Title of host publicationChallenges and Solutions in Smart Learning
    Subtitle of host publicationProceeding of 2018 International Conference on Smart Learning Environments, Beijing, China
    EditorsM. Chang, E. Popescu, Kinshuk, N.-S. Chen, M. Jemni, R. Huang, J. M. Spector
    Place of PublicationSingapore
    PublisherSpringer Singapore
    Chapter13
    Pages87–96
    Number of pages10
    Edition1
    ISBN (Electronic)9789811087431
    ISBN (Print)9789811087424
    DOIs
    Publication statusPublished - 2018
    EventInternational Conference on Smart Learning Environments: ICSLE 2018 - Beijing, China
    Duration: 18 Mar 201820 Mar 2018
    http://iasle.net/icsle2018/

    Publication series

    SeriesLecture Notes in Educational Technology
    ISSN2196-4963

    Conference

    ConferenceInternational Conference on Smart Learning Environments
    Abbreviated titleICSLE 2018
    CountryChina
    CityBeijing
    Period18/03/1820/03/18
    Internet address

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    Keywords

    • Serious games
    • Digital storytelling
    • Semantic similarity
    • Text cohesion
    • Natural Language Processing

    Cite this

    Toma, I., Bacioiu, F., Dascalu, M., & Trausan-Matu, S. (2018). The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity . In M. Chang, E. Popescu, Kinshuk, N-S. Chen, M. Jemni, R. Huang, & J. M. Spector (Eds.), Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China (1 ed., pp. 87–96). Singapore: Springer Singapore. Lecture Notes in Educational Technology https://doi.org/10.1007/978-981-10-8743-1_13