The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity

Irina Toma, Florentina Bacioiu, Mihai Dascalu, Stefan Trausan-Matu

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Storytelling has been a part of human interaction since language emerged. It was initially used to convey information, describe events and people, and afterwards evolved into presenting examples of good and bad behaviors. However, stories are not limited to the early stages of child development as they can be used even in university lectures. The game described in this paper brings the power of storytelling in the learning environment, enabling teachers to present lessons as interactive stories. In the context of our serious game, students test their knowledge by answering with free text inputs to the questions presented by the virtual assistant in a challenging and entertaining environment. The prototype version was tested by a group of 26 students who found the game concept very interesting and provided valuable feedback in terms of user experience and functionality.
Original languageEnglish
Title of host publicationChallenges and Solutions in Smart Learning
Subtitle of host publicationProceeding of 2018 International Conference on Smart Learning Environments, Beijing, China
EditorsM. Chang, E. Popescu, Kinshuk, N.-S. Chen, M. Jemni, R. Huang, J. M. Spector
Place of PublicationSingapore
PublisherSpringer Singapore
Chapter13
Pages87–96
Number of pages10
Edition1
ISBN (Electronic)9789811087431
ISBN (Print)9789811087424
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Smart Learning Environments: ICSLE 2018 - Beijing, China
Duration: 18 Mar 201820 Mar 2018
http://iasle.net/icsle2018/

Publication series

SeriesLecture Notes in Educational Technology
ISSN2196-4963

Conference

ConferenceInternational Conference on Smart Learning Environments
Abbreviated titleICSLE 2018
CountryChina
CityBeijing
Period18/03/1820/03/18
Internet address

Keywords

  • Serious games
  • Digital storytelling
  • Semantic similarity
  • Text cohesion
  • Natural Language Processing

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