The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design: A Conceptual Approach

Roland Klemke, Maka Eradze, Alessandra Antonaci

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    • 2017

      gMOOCs – Flow and Persuasion to Gamify MOOCs

      Antonaci, A., Peter, D., Klemke, R., Bruysten, T., Stracke, C. M. & Specht, M., 1 Nov 2017, Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings. Dias, J., Santos, P. A. & Veltkamp, R. C. (eds.). Springer, p. 126–136 (Lecture Notes in Computer Science, Vol. 10653).

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    • Identifying game elements suitable for MOOCs

      Antonaci, A., Klemke, R., Stracke, C. M. & Specht, M., Sept 2017, Data Driven Approaches in Digital Education: 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12–15, 2017, Proceedings. Lavoué, É., Drachsler, H., Verbert, K., Broisin, J. & Pérez-Sanagustín, M. (eds.). Springer, p. 355-360 (Lecture Notes in Computer Science (LNCS) series, Vol. 10474).

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    • 2015

      Towards Design Patterns for Augmented Reality Serious Games

      Antonaci, A., Klemke, R. & Specht, M., 2015, The Mobile Learning Voyage - From Small Ripples to Massive Open Waters: 14th World Conference on Mobile and Contextual Learning, mLearn 2015, Venice, Italy, October 17-24, 2015, Proceedings. Brown, T. H. & van der Merwe, H. J. (eds.). Cham, Switzerland: Springer, p. 273-282 10 p. (Communications in Computer and Information Science (CCIS), Vol. 560).

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    • 2014

      In the eye of the beholder: promoting learner-centric design to develop mobile games for learning

      Schmitz, B., Kalz, M., Klemke, R. & Specht, M., 5 Nov 2014, Mobile as Mainstream - Towards Future Challenges in Mobile Learning: 13th World Conference on Mobile and Contextual Learning, mLearn 2014. Kalz, M., Bayyurt, Y. & Specht, M. (eds.). 1 ed. Cham: Springer International Publishing, Vol. 479. p. 92-106 15 p. (Communications in Computer and Information Science).

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