The impact of coupled games on the learning experience of learners at-risk: An empirical study

Birgit Schmitz, Roland Klemke, Marcus Specht

    Research output: Contribution to journalArticleAcademicpeer-review

    6 Citations (Web of Science)
    87 Downloads (Pure)
    Original languageEnglish
    Pages (from-to)57-65
    Number of pages9
    JournalPervasive and Mobile Computing
    Volume14
    Early online date12 Sept 2013
    DOIs
    Publication statusPublished - Oct 2014

    Keywords

    • educational games
    • pervasive technology
    • SMS notifications
    • mobile game design patterns
    • learning outcomes
    • learners at-risk
    • at-risk learners

    Fingerprint

    Dive into the research topics of 'The impact of coupled games on the learning experience of learners at-risk: An empirical study'. Together they form a unique fingerprint.

    Cite this