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The Importance of Socio-Emotional Agency in Applied Games for Social Learning

  • Rui Prada

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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Original languageEnglish
Title of host publicationSerious Games, Interaction and Simulation. SGAMES 2016
EditorsC. Vaz de Carvalho , P. Escudeiro, A. Coelho
PublisherSpringer
Pages31-35
ISBN (Electronic)978-3-319-51055-2
ISBN (Print)978-3-319-51054-5
DOIs
Publication statusPublished - 8 Dec 2016
Externally publishedYes
EventInternational Conference on Serious Games, Interaction, and Simulation - Porto, Portugal
Duration: 16 Jun 201617 Jun 2016
https://link.springer.com/conference/sgames

Publication series

SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
ISSN1867-8211

Conference

ConferenceInternational Conference on Serious Games, Interaction, and Simulation
Abbreviated titleSGames
Country/TerritoryPortugal
CityPorto
Period16/06/1617/06/16
Internet address

Keywords

  • Applied Games
  • Socio-Emotional Agency
  • Social Learning
  • Autonomous Agents
  • Social Intelligence

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  • Rage: Realising an Applied Gaming Eco-system

    Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)

    European Union

    1/02/1531/07/19

    Project: Research

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