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Abstract
This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.
Original language | English |
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Title of host publication | Games and Learning Alliance |
Subtitle of host publication | 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings |
Editors | Rosa Bottino, Johan Jeuring, Remco C. Veltkamp |
Publisher | Springer |
Pages | 235-245 |
ISBN (Print) | 978-3-319-50182-6 |
Publication status | Published - 8 Dec 2016 |
Event | 5th International Conference, GALA 2016 - Utrecht, Netherlands Duration: 5 Dec 2016 → 7 Dec 2016 https://www.springer.com/gp/book/9783319501819 |
Conference
Conference | 5th International Conference, GALA 2016 |
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Abbreviated title | GALA2016 |
Country/Territory | Netherlands |
City | Utrecht |
Period | 5/12/16 → 7/12/16 |
Internet address |
Keywords
- RAGE
- Software assets
- serious games
- asset repository
- asset development
- taxonomy tools
- metadata editor
- applied games
- reuse
Fingerprint
Dive into the research topics of 'The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research