The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, W. Westera, Rui Prada, Paul Hollins, Pablo Moreno

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    184 Downloads (Pure)

    Abstract

    This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
    EditorsRosa Bottino, Johan Jeuring, Remco C. Veltkamp
    PublisherSpringer
    Pages235-245
    ISBN (Print)978-3-319-50182-6
    Publication statusPublished - 8 Dec 2016
    Event5th International Conference, GALA 2016 - Utrecht, Netherlands
    Duration: 5 Dec 20167 Dec 2016
    https://www.springer.com/gp/book/9783319501819

    Conference

    Conference5th International Conference, GALA 2016
    Abbreviated titleGALA2016
    Country/TerritoryNetherlands
    CityUtrecht
    Period5/12/167/12/16
    Internet address

    Keywords

    • RAGE
    • Software assets
    • serious games
    • asset repository
    • asset development
    • taxonomy tools
    • metadata editor
    • applied games
    • reuse

    Fingerprint

    Dive into the research topics of 'The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development'. Together they form a unique fingerprint.

    Cite this