The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, W. Westera, Rui Prada, Paul Hollins, Pablo Moreno

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsRosa Bottino, Johan Jeuring, Remco C. Veltkamp
PublisherSpringer
Pages235-245
ISBN (Print)978-3-319-50182-6
Publication statusPublished - 8 Dec 2016
Event5th International Conference, GALA 2016 - Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016
https://www.springer.com/gp/book/9783319501819

Conference

Conference5th International Conference, GALA 2016
Abbreviated titleGALA2016
CountryNetherlands
CityUtrecht
Period5/12/167/12/16
Internet address

Keywords

  • RAGE
  • Software assets
  • serious games
  • asset repository
  • asset development
  • taxonomy tools
  • metadata editor
  • applied games
  • reuse

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, R., Hollins, P., & Moreno, P. (2016). The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 235-245). Springer.