The RAGE Game Software Components Repository for Supporting Applied Game Development

Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Enkhbold Nyamsuren, Kiavash Bahreini, Rui Prada, Paul Hollins, Pablo Moreno

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    This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project in applied gaming, will develop software components (RAGE software assets) that are reusable across a variety of game engines, game platforms and programming languages. The RAGE repository provides storage space for these assets and associated artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of the assets. The repository will be embedded in a social platform for asset developers and other stakeholders. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Additional Tools supporting the Asset Manager are also presented and discussed. When the RAGE repository is fully operational, applied game developers will be able to enhance the quality of their games through the application of selected advanced game software assets. By making available the RAGE repository system and software assets the RAGE project’s aim is to stimulate the development and uptake of the Applied Games Industry in Europe.
    Original languageEnglish
    Pages (from-to)59-72
    JournalInternational Journal of Serious Games
    Issue number3
    Publication statusPublished - 1 Oct 2017


    • software assets
    • serious games
    • asset repository
    • taxonomy tools
    • metadata editor
    • reuse


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