The RAGE Software Asset Model and Metadata Model

Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov*, K. Bahreini, E. Nyamsuren, G.W. van der Vegt, W. Westera, Rui Prada, Paul Hollins, Pedro Manuel Moreno-Marcos

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions – technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.
Original languageEnglish
Title of host publicationSerious Games JCSG 2016
EditorsTim Marsh , Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
PublisherSpringer
Pages191-203
Number of pages13
ISBN (Electronic)978-3-319-45841-0
ISBN (Print)978-3-319-45840-3
DOIs
Publication statusPublished - 17 Oct 2016
EventJoint International Conference on Serious Games: JCSG 2016: Serious Games - Brisbane, Australia
Duration: 26 Sept 201627 Sept 2016
https://link.springer.com/book/10.1007/978-3-319-45841-0

Publication series

SeriesLecture Notes in Computer Science
Volume9894

Conference

ConferenceJoint International Conference on Serious Games
Abbreviated titleJCSG 2016
Country/TerritoryAustralia
CityBrisbane
Period26/09/1627/09/16
Internet address

Keywords

  • Serious games
  • Software assets
  • Game assets
  • Asset model
  • Asset metadata model
  • Metadata editor
  • Gamification

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