The RAGE software portal: Toward a serious game technologies marketplace

W. Westera, Baltasar Fernández-Manjón, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck, Paul Hollins, Ruben Riestra, Krassen Stefanov, E. Kluijfhout

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review


This paper presents the RAGE marketplace portal (, which is intended as a hot spot and neutral single point of access for serious game technologies. The portal aims at fostering collaborations and the ex-change of technical artefacts and associated knowledge and resources be-tween different stakeholders in the field of serious gaming (e.g. educators, developers, researchers, publishers, policy makers and end-users). After a brief introduction to the H2020 RAGE project, the flexible design of the marketplace portal and its underlying software repository are presented. A concise overview is given of the initial set of advanced game technology components created by RAGE, that are currently exposed in the portal. For empirical validation of these components, we have developed 7 serious games based on subsets of these components, which were then tested in edu-cational practice with several hundreds of end-users. This game components portal want to be a neutral hub not dependent on any technology or provider and therefore it is open for new game technologies submissions. We envision this marketplace as a knowledge and game technologies hub to support and amplify serious game development.
Original languageEnglish
Title of host publicationProceedings of the GALA-2018 Conference
EditorsManuel Gentile, Mario Allegra, Heinrich Söbke
Place of PublicationCham, Switzerland
PublisherSpringer International Publishing AG
Number of pages10
ISBN (Electronic)978-3-030-11548-7
ISBN (Print)978-3-030-11547-0
Publication statusAccepted/In press - 2018
EventGames and Learning Alliance conference (GALA 2018) - Palermo, Italy
Duration: 5 Dec 20187 Dec 2018

Publication series

SeriesSpringer Lecture Notes in Computer Science (LNCS)


ConferenceGames and Learning Alliance conference (GALA 2018)
Abbreviated titleGALA Conference
Internet address


  • Serious Games
  • Software Components
  • Learning Technology
  • Marketplace
  • Education
  • Learning

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