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Abstract
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot and neutral single point of access for serious game technologies. The portal aims at fostering collaborations and the ex-change of technical artefacts and associated knowledge and resources be-tween different stakeholders in the field of serious gaming (e.g. educators, developers, researchers, publishers, policy makers and end-users). After a brief introduction to the H2020 RAGE project, the flexible design of the marketplace portal and its underlying software repository are presented. A concise overview is given of the initial set of advanced game technology components created by RAGE, that are currently exposed in the portal. For empirical validation of these components, we have developed 7 serious games based on subsets of these components, which were then tested in edu-cational practice with several hundreds of end-users. This game components portal want to be a neutral hub not dependent on any technology or provider and therefore it is open for new game technologies submissions. We envision this marketplace as a knowledge and game technologies hub to support and amplify serious game development.
Original language | English |
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Title of host publication | Proceedings of the GALA-2018 Conference |
Editors | Manuel Gentile, Mario Allegra, Heinrich Söbke |
Place of Publication | Cham, Switzerland |
Publisher | Springer International Publishing AG |
Chapter | 26 |
Pages | 277–286 |
Number of pages | 10 |
Volume | 11385 |
Edition | LNCS |
ISBN (Electronic) | 978-3-030-11548-7 |
ISBN (Print) | 978-3-030-11547-0 |
DOIs | |
Publication status | Published - Jan 2019 |
Event | Games and Learning Alliance conference (GALA 2018) - Palermo, Italy Duration: 5 Dec 2018 → 7 Dec 2018 https://conf.seriousgamessociety.org/ |
Publication series
Series | Springer Lecture Notes in Computer Science (LNCS) |
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Conference
Conference | Games and Learning Alliance conference (GALA 2018) |
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Abbreviated title | GALA Conference |
Country/Territory | Italy |
City | Palermo |
Period | 5/12/18 → 7/12/18 |
Internet address |
Keywords
- Education
- Learning
- Learning Technology
- Marketplace
- Serious Games
- Software Components
Fingerprint
Dive into the research topics of 'The RAGE software portal: Toward a serious game technologies marketplace'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research