The Robbers and the Others – A Serious Game Using Natural Language Processing

Irina Toma, Stefan Mihai Brighiu, Mihai Dascalu, Stefan Trausan-Matu

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    Learning a new language includes multiple aspects, from vocabulary acquisition to exercising words in sentences, and developing discourse building capabilities. In most learning scenarios, students learn individually and interact only during classes; therefore, it is difficult to enhance their communication and collaboration skills. The prototype game described in this paper aims to fill this gap and improve the students’ learning skills in a smart learning environment suitable for a problem-solving game. In addition, the game is also an useful tool for teachers because of the integrated chat analysis that enables the identification of the most predominant points of view and the overall level of collaboration between participants. The game is developed as a bot on the Slack chat platform and reacts to user commands. At the end of a game round, the bot is to save the conversation transcript and send it to the ReaderBench framework for further chat analysis.
    Original languageEnglish
    Title of host publication3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018)
    Subtitle of host publicationThe Interplay of Data, Technology, Place and People for Smart Learning
    EditorsHendrik Knoche, Elvira Popescu, Antonio Cartelli
    PublisherSpringer
    Pages159-164
    Number of pages6
    ISBN (Electronic)978-3-319-92022-1
    ISBN (Print)978-3-319-92021-4
    DOIs
    Publication statusPublished - 1 Jun 2018
    Event3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning - Aalborg, Denmark
    Duration: 23 May 201825 May 2018

    Publication series

    NameSmart Innovation, Systems and Technologies
    PublisherSpringer
    Volume95

    Conference

    Conference3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018)
    CountryDenmark
    CityAalborg
    Period23/05/1825/05/18

    Fingerprint

    Students
    Processing
    Communication
    Serious games

    Keywords

    • Collaborative serious games
    • Smart learning environment
    • Conversation analysis
    • Online chat
    • Language learning
    • ReaderBench framework
    • RAGE

    Cite this

    Toma, I., Brighiu, S. M., Dascalu, M., & Trausan-Matu, S. (2018). The Robbers and the Others – A Serious Game Using Natural Language Processing. In H. Knoche, E. Popescu, & A. Cartelli (Eds.), 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning (pp. 159-164). (Smart Innovation, Systems and Technologies; Vol. 95). Springer. https://doi.org/10.1007/978-3-319-92022-1_14
    Toma, Irina ; Brighiu, Stefan Mihai ; Dascalu, Mihai ; Trausan-Matu, Stefan. / The Robbers and the Others – A Serious Game Using Natural Language Processing. 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning. editor / Hendrik Knoche ; Elvira Popescu ; Antonio Cartelli. Springer, 2018. pp. 159-164 (Smart Innovation, Systems and Technologies).
    @inproceedings{d858db1349ab482a8dcfe3a24c0398b1,
    title = "The Robbers and the Others – A Serious Game Using Natural Language Processing",
    abstract = "Learning a new language includes multiple aspects, from vocabulary acquisition to exercising words in sentences, and developing discourse building capabilities. In most learning scenarios, students learn individually and interact only during classes; therefore, it is difficult to enhance their communication and collaboration skills. The prototype game described in this paper aims to fill this gap and improve the students’ learning skills in a smart learning environment suitable for a problem-solving game. In addition, the game is also an useful tool for teachers because of the integrated chat analysis that enables the identification of the most predominant points of view and the overall level of collaboration between participants. The game is developed as a bot on the Slack chat platform and reacts to user commands. At the end of a game round, the bot is to save the conversation transcript and send it to the ReaderBench framework for further chat analysis.",
    keywords = "Collaborative serious games, Smart learning environment, Conversation analysis, Online chat, Language learning, ReaderBench framework, RAGE",
    author = "Irina Toma and Brighiu, {Stefan Mihai} and Mihai Dascalu and Stefan Trausan-Matu",
    year = "2018",
    month = "6",
    day = "1",
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    Toma, I, Brighiu, SM, Dascalu, M & Trausan-Matu, S 2018, The Robbers and the Others – A Serious Game Using Natural Language Processing. in H Knoche, E Popescu & A Cartelli (eds), 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning. Smart Innovation, Systems and Technologies, vol. 95, Springer, pp. 159-164, 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018), Aalborg, Denmark, 23/05/18. https://doi.org/10.1007/978-3-319-92022-1_14

    The Robbers and the Others – A Serious Game Using Natural Language Processing. / Toma, Irina; Brighiu, Stefan Mihai; Dascalu, Mihai; Trausan-Matu, Stefan.

    3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning. ed. / Hendrik Knoche; Elvira Popescu; Antonio Cartelli. Springer, 2018. p. 159-164 (Smart Innovation, Systems and Technologies; Vol. 95).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    AU - Brighiu, Stefan Mihai

    AU - Dascalu, Mihai

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    AB - Learning a new language includes multiple aspects, from vocabulary acquisition to exercising words in sentences, and developing discourse building capabilities. In most learning scenarios, students learn individually and interact only during classes; therefore, it is difficult to enhance their communication and collaboration skills. The prototype game described in this paper aims to fill this gap and improve the students’ learning skills in a smart learning environment suitable for a problem-solving game. In addition, the game is also an useful tool for teachers because of the integrated chat analysis that enables the identification of the most predominant points of view and the overall level of collaboration between participants. The game is developed as a bot on the Slack chat platform and reacts to user commands. At the end of a game round, the bot is to save the conversation transcript and send it to the ReaderBench framework for further chat analysis.

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    Toma I, Brighiu SM, Dascalu M, Trausan-Matu S. The Robbers and the Others – A Serious Game Using Natural Language Processing. In Knoche H, Popescu E, Cartelli A, editors, 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning. Springer. 2018. p. 159-164. (Smart Innovation, Systems and Technologies). https://doi.org/10.1007/978-3-319-92022-1_14