Projects per year
Abstract
Learning a new language includes multiple aspects, from vocabulary
acquisition to exercising words in sentences, and developing discourse building
capabilities. In most learning scenarios, students learn individually and interact
only during classes; therefore, it is difficult to enhance their communication and
collaboration skills. The prototype game described in this paper aims to fill this
gap and improve the students’ learning skills in a smart learning environment
suitable for a problem-solving game. In addition, the game is also an useful tool
for teachers because of the integrated chat analysis that enables the identification
of the most predominant points of view and the overall level of collaboration
between participants. The game is developed as a bot on the Slack chat platform
and reacts to user commands. At the end of a game round, the bot is to save the
conversation transcript and send it to the ReaderBench framework for further chat
analysis.
Original language | English |
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Title of host publication | 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018) |
Subtitle of host publication | The Interplay of Data, Technology, Place and People for Smart Learning |
Editors | Hendrik Knoche, Antonia Cartelli, Elvira Popescu |
Publisher | Springer |
Pages | 159-164 |
Number of pages | 6 |
ISBN (Electronic) | 978-3-319-92022-1 |
ISBN (Print) | 978-3-319-92021-4 |
DOIs | |
Publication status | Published - 2019 |
Externally published | Yes |
Event | 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning - Aalborg, Denmark Duration: 23 May 2018 → 25 May 2018 |
Publication series
Series | Smart Innovation, Systems and Technologies |
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Volume | 95 |
Conference
Conference | 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018) |
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Country/Territory | Denmark |
City | Aalborg |
Period | 23/05/18 → 25/05/18 |
Keywords
- Collaborative serious games
- Conversation analysis
- Language learning
- Online chat
- RAGE
- ReaderBench framework
- Smart learning environment
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Dive into the research topics of 'The Robbers and the Others – A Serious Game Using Natural Language Processing'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research