Projects per year
Learning a new language includes multiple aspects, from vocabulary acquisition to exercising words in sentences, and developing discourse building capabilities. In most learning scenarios, students learn individually and interact only during classes; therefore, it is difficult to enhance their communication and collaboration skills. The prototype game described in this paper aims to fill this gap and improve the students’ learning skills in a smart learning environment suitable for a problem-solving game. In addition, the game is also an useful tool for teachers because of the integrated chat analysis that enables the identification of the most predominant points of view and the overall level of collaboration between participants. The game is developed as a bot on the Slack chat platform and reacts to user commands. At the end of a game round, the bot is to save the conversation transcript and send it to the ReaderBench framework for further chat analysis.
|Title of host publication||3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018)|
|Subtitle of host publication||The Interplay of Data, Technology, Place and People for Smart Learning|
|Editors||Hendrik Knoche, Elvira Popescu, Antonio Cartelli|
|Number of pages||6|
|Publication status||Published - 1 Jun 2018|
|Event||3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning - Aalborg, Denmark|
Duration: 23 May 2018 → 25 May 2018
|Series||Smart Innovation, Systems and Technologies|
|Conference||3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018)|
|Period||23/05/18 → 25/05/18|
- Collaborative serious games
- Smart learning environment
- Conversation analysis
- Online chat
- Language learning
- ReaderBench framework
FingerprintDive into the research topics of 'The Robbers and the Others – A Serious Game Using Natural Language Processing'. Together they form a unique fingerprint.
- 1 Finished
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19