Projects per year
Abstract
Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector (e.g. from the European Commission), there is still a knowledge deficiency in respect of its characteristics and regional impact. By mapping the most relevant active agents participating in this economic activity in Portugal, this paper explores the characteristics the industry communities, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.
Original language | English |
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Title of host publication | Proceedings of Videojogos 2016, Covilhã, Portugal |
Editors | Frutuoso Silva, Pedro Santos |
Pages | 1-10 |
Publication status | Published - Nov 2016 |
Event | Videojogos 2016 - Covilhã, Portugal Duration: 24 Nov 2016 → 25 Nov 2016 |
Conference
Conference | Videojogos 2016 |
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Country/Territory | Portugal |
City | Covilhã |
Period | 24/11/16 → 25/11/16 |
Keywords
- Video Game Industry
- Creative Industries
- Public Policies
- Portugal
- RAGE
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Dive into the research topics of 'The video game industry in Portugal'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research