Abstract
The majority of serious games that counter cyberbullying do not provide evidence-based support of their effectiveness. Additionally, developed theoretical constructs to understand the cyberbullying process from social sciences seems not to be used in the creation of these games. This study proposes a set of theoretical constructs, built upon social interaction theory, as a theoretical perspective for understanding the social aspects of cyberbullying, to ground and introduce design lenses, that can be used as design principles, for informing the creation of counter cyberbullying games.
Original language | English |
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Publication status | Published - 21 Nov 2022 |
Event | The 11th Computer Science Education Research Conference - Online, Open Universiteit, Heerlen, Netherlands Duration: 21 Nov 2022 → 21 Nov 2022 Conference number: 11th https://www.ou.nl/en/web/cserc |
Conference
Conference | The 11th Computer Science Education Research Conference |
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Abbreviated title | CSERC '22 |
Country/Territory | Netherlands |
City | Heerlen |
Period | 21/11/22 → 21/11/22 |
Internet address |
Keywords
- social interaction
- cyberbullying
- cyber security
- serious games
- design lenses