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The majority of serious games that counter cyberbullying do not provide evidence-based support of their effectiveness. Additionally, developed theoretical constructs to understand the cyberbullying process from social sciences seems not to be used in the creation of these games. This study proposes a set of theoretical constructs, built upon social interaction theory, as a theoretical perspective for understanding the social aspects of cyberbullying, to ground and introduce design lenses, that can be used as design principles, for informing the creation of counter cyberbullying games.
Original languageEnglish
Publication statusPublished - 21 Nov 2022
EventThe 11th Computer Science Education Research Conference - Online, Open Universiteit, Heerlen, Netherlands
Duration: 21 Nov 202221 Nov 2022
Conference number: 11th


ConferenceThe 11th Computer Science Education Research Conference
Abbreviated titleCSERC '22
Internet address


  • social interaction
  • cyberbullying
  • cyber security
  • serious games
  • design lenses


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