They want to tell us: Attention-aware Design and Evaluation of Ambient Displays for Learning

Dirk Börner, Marco Kalz, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    This paper explores the interaction between users and ambient displays and the evaluation thereof in a learning context. A formative design study examined the user attention towards ambient displays as well as the influence of different display designs. Experimental prototypes were varied on two design dimensions, namely representational fidelity and notification level, and deployed on a university campus. For the evaluation a combined approach using quantitative attention data as well as qualitative assessment methods was used. The results show a high degree of user interest in the displays over time, but do not provide clear evidence that the design of the displays influences the user attention. Nevertheless, the combination of quantitative and qualitative measurement does provide a more holistic view on user attention. The gathered insights can inform future designs and developments of ambient displays also beyond the learning context.
    Original languageEnglish
    Title of host publicationProceedings of the 4th International Symposium on Pervasive Displays
    Place of PublicationNew York, NY
    PublisherAssociation for Computing Machinery (ACM)
    Pages147-153
    Number of pages7
    ISBN (Print)978-1-4503-3608-6
    DOIs
    Publication statusPublished - 2015
    EventThe 4th ACM International Symposium on Pervasive Displays - German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
    Duration: 10 Jun 201512 Jun 2015
    Conference number: 4
    http://www.pervasivedisplays.org/2015/

    Symposium

    SymposiumThe 4th ACM International Symposium on Pervasive Displays
    Abbreviated titlePerDis'15
    Country/TerritoryGermany
    CitySaarbrücken
    Period10/06/1512/06/15
    Internet address

    Keywords

    • Ubiquitous computing
    • public displays
    • sensors
    • attention
    • awareness
    • contextualisation
    • design
    • evaluation

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