Towards Characters With A Dynamic Model of Social Identity

João Higino, Samuel Mascarenhas, Rui Prada

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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In this work we propose a dynamic agent-based model of social identity, named IDeA, whichis capable of creating characters that have an improved ability to handle and comprehend thesocial context in which a game situation takes place as well as the social identities involvedin that context. The model explores how a character can use identity processes that aregrounded on the social sciences literature as a tool for behaviour selection and filtering. Asa result, characters will choose to adopt different identities dependent on their resources andgoals as well as the relevant features of the contexts in which they find themselves in. A simpledemonstrator application was implemented using our model to illustrate how a charactercan make different decisions in the same game scenario. Using the implemented demonstrator,a study was conducted where participants observed and judged how the characterbehaves in different conditions regarding the context of the situation. The results obtainedrevealed the presence of a dominant identity among the alternatives.
Original languageEnglish
Title of host publicationProceedings of 1st International Joint Conference of DiGRA and FDG
Publication statusPublished - 24 Jun 2016
Externally publishedYes
Event1st International Joint Conference of DiGRA and FDG - Dundee, United Kingdom
Duration: 1 Aug 20166 Aug 2016


Conference1st International Joint Conference of DiGRA and FDG
Country/TerritoryUnited Kingdom
Internet address


  • agent-based
  • Identity processes
  • decision making


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