Towards Design Patterns for Augmented Reality Serious Games

Alessandra Antonaci, Roland Klemke, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    For professional workers today, keeping up with knowledge and the continuous technology progress is challenging. Increased innovation speed and dynamic work situations shorten preparation times for new tasks significantly. Traditional professional training approaches preparing employees for new tasks are becoming inappropriate. Thus new educational means are needed. These would help employees get acquainted with new situations faster and more efficiently. According to learning theories such as action learning and situated learning, which embed the learning process in the application context and challenge the learner to be actively involved help to improve the learning process. These theories are the basis for mobile learning and serious games. From research in Serious Games we know that games have the potential to actively involve learners and to immerse them in a learning situation and increase their engagement.With Augmented Reality (AR) and wearable devices a new generation of tools and applications becomes available, which inherently are mobile, contextualized and personalized. First successful application scenarios show the potential of these new technologies for education and training. While the application of game-design patterns to learning processes help to systematically design learning games supporting specific learning outcomes, an empirically tested, systematic approach towards the design of AR-based learning solutions is still missing.Based on the state of the art in AR research and in applying design patterns for serious games, we consequently propose a research methodology to apply game design patterns to augmented reality-based learning games for the training of professionals in dynamic situations.
    Original languageEnglish
    Title of host publicationThe Mobile Learning Voyage - From Small Ripples to Massive Open Waters
    Subtitle of host publication14th World Conference on Mobile and Contextual Learning, mLearn 2015, Venice, Italy, October 17-24, 2015, Proceedings
    EditorsTom H. Brown, Herman J. van der Merwe
    Place of PublicationCham, Switzerland
    Number of pages10
    ISBN (Electronic)978-3-319-25684-9
    ISBN (Print)978-3-319-25683-2
    Publication statusPublished - 2015
    EventInternational Conference on Mobile and Contextual Learning: The mobile learning voyage: from small ripples to massive open waters - a cruise ship departing from Venice, Venice, Italy
    Duration: 17 Oct 201524 Oct 2015
    Conference number: 14

    Publication series

    SeriesCommunications in Computer and Information Science (CCIS)


    ConferenceInternational Conference on Mobile and Contextual Learning
    Abbreviated titlemLearn 2015
    Internet address


    • mobile serious games
    • game-design patterns
    • augmented reality


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