Towards Social Media Platform Integration with an Applied Gaming Ecosystem

Munir Salman, Kam Star, Alexander Nussbaumer, Michael Fuchs, Holger Brocks, Duc Binh Vu, Dominic Heutelbeck, Matthias Hemmje

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

3 Downloads (Pure)

Abstract

The European (EU)-based industry for non-leisure games (so called Applied Games, AGs) is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless, its growth potential is widely recognized and even suggested to exceed the growth potential of the leisure games market. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help to seize these opportunities by making available an interoperable set of advanced Applied Game (AG) technology assets, as well as proven practices of using such AG assets in various real-world contexts. RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. Besides this, an integration between the RAGE Ecosystem and relevant social network interaction spaces that arranges and facilitates collaboration that underlie research and development (R&D), as well as market-oriented innovation and exploitation will be created in order to support community building, as well as collaborative asset exploitation of User Generated Contents (UGCs) of the RAGE Ecosystem. In this paper, we will outline a conceptual approach exploring methods to first of all integrate Content Management- and Community Collaboration support including advanced portal features based on Digital Library (DL), Media Archive (MA), and Learning Management System (LMS) infrastructures with Social Network (SN) integration support technologies and on capturing support for Semantic Social Media (SSM) content. This will allow for a seamless integration of social network advantages within community portal operation. On the other hand it will support information, UGC, and knowledge sharing, as well as persistency of social interaction threads within Social Networking Sites (SNSs) that are connected to the RAGE Ecosystem. The paper reviews possible alternative architectural integration concepts, as well as related authentication, access, and information integration challenges. In this way, on the one hand a qualitative evaluation regarding an optimal technical integration approach is facilitated while on the other hand design approaches towards support features of resulting user interfaces are initiated.
Original languageEnglish
Title of host publicationFifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015)
EditorsCarla Merkle Westphall, Dumitru Roman
PublisherInternational Academy, Research, and Industry Association (IARIA)
Pages14-21
ISBN (Print)9781510815131
Publication statusPublished - 2015
Externally publishedYes
EventThe Fifth International Conference on Social Media Technologies, Communication, and Informatics: SOTICS 2015 - Barcelona, Spain
Duration: 15 Nov 201520 Nov 2015
https://www.iaria.org/conferences2015/SOTICS15.html

Conference

ConferenceThe Fifth International Conference on Social Media Technologies, Communication, and Informatics
Abbreviated titleSOTICS 2015
CountrySpain
CityBarcelona
Period15/11/1520/11/15
Internet address

Fingerprint

Ecosystems
Digital libraries
Authentication
User interfaces
Industry
Innovation
Semantics

Keywords

  • Social Media
  • Applied Gaming
  • Digital Ecosystem
  • Access and Information Integration
  • Know-how transfer
  • Social Networking Site

Cite this

Salman, M., Star, K., Nussbaumer, A., Fuchs, M., Brocks, H., Vu, D. B., ... Hemmje, M. (2015). Towards Social Media Platform Integration with an Applied Gaming Ecosystem. In C. M. Westphall, & D. Roman (Eds.), Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) (pp. 14-21). International Academy, Research, and Industry Association (IARIA).
Salman, Munir ; Star, Kam ; Nussbaumer, Alexander ; Fuchs, Michael ; Brocks, Holger ; Vu, Duc Binh ; Heutelbeck, Dominic ; Hemmje, Matthias. / Towards Social Media Platform Integration with an Applied Gaming Ecosystem. Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) . editor / Carla Merkle Westphall ; Dumitru Roman. International Academy, Research, and Industry Association (IARIA), 2015. pp. 14-21
@inproceedings{d2270f880cce4491b4abb15a95e00a31,
title = "Towards Social Media Platform Integration with an Applied Gaming Ecosystem",
abstract = "The European (EU)-based industry for non-leisure games (so called Applied Games, AGs) is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless, its growth potential is widely recognized and even suggested to exceed the growth potential of the leisure games market. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help to seize these opportunities by making available an interoperable set of advanced Applied Game (AG) technology assets, as well as proven practices of using such AG assets in various real-world contexts. RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. Besides this, an integration between the RAGE Ecosystem and relevant social network interaction spaces that arranges and facilitates collaboration that underlie research and development (R&D), as well as market-oriented innovation and exploitation will be created in order to support community building, as well as collaborative asset exploitation of User Generated Contents (UGCs) of the RAGE Ecosystem. In this paper, we will outline a conceptual approach exploring methods to first of all integrate Content Management- and Community Collaboration support including advanced portal features based on Digital Library (DL), Media Archive (MA), and Learning Management System (LMS) infrastructures with Social Network (SN) integration support technologies and on capturing support for Semantic Social Media (SSM) content. This will allow for a seamless integration of social network advantages within community portal operation. On the other hand it will support information, UGC, and knowledge sharing, as well as persistency of social interaction threads within Social Networking Sites (SNSs) that are connected to the RAGE Ecosystem. The paper reviews possible alternative architectural integration concepts, as well as related authentication, access, and information integration challenges. In this way, on the one hand a qualitative evaluation regarding an optimal technical integration approach is facilitated while on the other hand design approaches towards support features of resulting user interfaces are initiated.",
keywords = "Social Media, Applied Gaming, Digital Ecosystem, Access and Information Integration, Know-how transfer, Social Networking Site",
author = "Munir Salman and Kam Star and Alexander Nussbaumer and Michael Fuchs and Holger Brocks and Vu, {Duc Binh} and Dominic Heutelbeck and Matthias Hemmje",
year = "2015",
language = "English",
isbn = "9781510815131",
pages = "14--21",
editor = "Westphall, {Carla Merkle} and Dumitru Roman",
booktitle = "Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015)",
publisher = "International Academy, Research, and Industry Association (IARIA)",

}

Salman, M, Star, K, Nussbaumer, A, Fuchs, M, Brocks, H, Vu, DB, Heutelbeck, D & Hemmje, M 2015, Towards Social Media Platform Integration with an Applied Gaming Ecosystem. in CM Westphall & D Roman (eds), Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) . International Academy, Research, and Industry Association (IARIA), pp. 14-21, The Fifth International Conference on Social Media Technologies, Communication, and Informatics, Barcelona, Spain, 15/11/15.

Towards Social Media Platform Integration with an Applied Gaming Ecosystem. / Salman, Munir; Star, Kam; Nussbaumer, Alexander; Fuchs, Michael; Brocks, Holger; Vu, Duc Binh ; Heutelbeck, Dominic; Hemmje, Matthias.

Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) . ed. / Carla Merkle Westphall; Dumitru Roman. International Academy, Research, and Industry Association (IARIA), 2015. p. 14-21.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

TY - GEN

T1 - Towards Social Media Platform Integration with an Applied Gaming Ecosystem

AU - Salman, Munir

AU - Star, Kam

AU - Nussbaumer, Alexander

AU - Fuchs, Michael

AU - Brocks, Holger

AU - Vu, Duc Binh

AU - Heutelbeck, Dominic

AU - Hemmje, Matthias

PY - 2015

Y1 - 2015

N2 - The European (EU)-based industry for non-leisure games (so called Applied Games, AGs) is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless, its growth potential is widely recognized and even suggested to exceed the growth potential of the leisure games market. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help to seize these opportunities by making available an interoperable set of advanced Applied Game (AG) technology assets, as well as proven practices of using such AG assets in various real-world contexts. RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. Besides this, an integration between the RAGE Ecosystem and relevant social network interaction spaces that arranges and facilitates collaboration that underlie research and development (R&D), as well as market-oriented innovation and exploitation will be created in order to support community building, as well as collaborative asset exploitation of User Generated Contents (UGCs) of the RAGE Ecosystem. In this paper, we will outline a conceptual approach exploring methods to first of all integrate Content Management- and Community Collaboration support including advanced portal features based on Digital Library (DL), Media Archive (MA), and Learning Management System (LMS) infrastructures with Social Network (SN) integration support technologies and on capturing support for Semantic Social Media (SSM) content. This will allow for a seamless integration of social network advantages within community portal operation. On the other hand it will support information, UGC, and knowledge sharing, as well as persistency of social interaction threads within Social Networking Sites (SNSs) that are connected to the RAGE Ecosystem. The paper reviews possible alternative architectural integration concepts, as well as related authentication, access, and information integration challenges. In this way, on the one hand a qualitative evaluation regarding an optimal technical integration approach is facilitated while on the other hand design approaches towards support features of resulting user interfaces are initiated.

AB - The European (EU)-based industry for non-leisure games (so called Applied Games, AGs) is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless, its growth potential is widely recognized and even suggested to exceed the growth potential of the leisure games market. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help to seize these opportunities by making available an interoperable set of advanced Applied Game (AG) technology assets, as well as proven practices of using such AG assets in various real-world contexts. RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. Besides this, an integration between the RAGE Ecosystem and relevant social network interaction spaces that arranges and facilitates collaboration that underlie research and development (R&D), as well as market-oriented innovation and exploitation will be created in order to support community building, as well as collaborative asset exploitation of User Generated Contents (UGCs) of the RAGE Ecosystem. In this paper, we will outline a conceptual approach exploring methods to first of all integrate Content Management- and Community Collaboration support including advanced portal features based on Digital Library (DL), Media Archive (MA), and Learning Management System (LMS) infrastructures with Social Network (SN) integration support technologies and on capturing support for Semantic Social Media (SSM) content. This will allow for a seamless integration of social network advantages within community portal operation. On the other hand it will support information, UGC, and knowledge sharing, as well as persistency of social interaction threads within Social Networking Sites (SNSs) that are connected to the RAGE Ecosystem. The paper reviews possible alternative architectural integration concepts, as well as related authentication, access, and information integration challenges. In this way, on the one hand a qualitative evaluation regarding an optimal technical integration approach is facilitated while on the other hand design approaches towards support features of resulting user interfaces are initiated.

KW - Social Media

KW - Applied Gaming

KW - Digital Ecosystem

KW - Access and Information Integration

KW - Know-how transfer

KW - Social Networking Site

M3 - Conference article in proceeding

SN - 9781510815131

SP - 14

EP - 21

BT - Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015)

A2 - Westphall, Carla Merkle

A2 - Roman, Dumitru

PB - International Academy, Research, and Industry Association (IARIA)

ER -

Salman M, Star K, Nussbaumer A, Fuchs M, Brocks H, Vu DB et al. Towards Social Media Platform Integration with an Applied Gaming Ecosystem. In Westphall CM, Roman D, editors, Fifth International Conference on Social Media Technologies, Communication, and Informatics (SOTICS 2015) . International Academy, Research, and Industry Association (IARIA). 2015. p. 14-21