Training industry needs & Technology Industry needs: WEKIT joint project deliverable D1.1, D1.2.

Roland Klemke, Timo Kuula, Kaj Helin, Fridolin Wild

Research output: Book/ReportDeliverable

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Abstract

This deliverable joins D1.1 (User Industry Needs) and D1.2 (Technology Industry Needs and Affordances) and reports on the outcomes of Tasks T1.1 (Training Industry Assessment) and T1.2 (Technology Industry Assessment). We merged the deliverables for the following reasons: For readability ease we have merged the two deliverables D1.1 and D1.2 into one. Saving time and effort, since both issues T1.1 / T1.2 are not independent, we have decided to merge the body of study / analysis (joint questionnaire!) into one, clearly separating out goals (introduction) and recommendations (conclusion) for each of the two tasks. Despite being merged, this deliverable clearly delivers the expected outcomes of each of the constituents as part of the conclusion: Gather information about current practices in the training industry about the current and potential use of AR/WT in educational processes in order to assess training industry needs (D1.1) and to extract input for the WEKIT Framework and Training Methodology (T1.1). Gather information about current practices in the technology industry about conditions, success factors and acceptance conditions for the current and potential future use of AR/WT in educational processes and other industry relevant use cases in order to assess technology industry needs (D1.2) and to extract requirements for WEKIT scenarios and technical prototype (T1.2). Our results confirm a high interest in augmented reality (AR) and wearable technologies (WT) for educational purposes, while they also reveal, that the experience with these technologies in practical use is still sparse. To support the development of educational AR/WT applications with a focus on usefulness, usability, and feasibility, we collected a number of insights taking three perspectives: industry needs, user needs, and technology needs. These insights feed into the parallel deliverables D1.3 (WEKIT Framework and Training Methodology) and D1.4 (Requirements for scenarios and prototypes) and also are used as starting point for the technical and pedagogical workpackages WP2 (Wearables-Enhanced Learning Technology Platform), WP3 (Wearable Experience Capturing and Analytics), WP4 (Augmented Reality Learning and Experience Re-enactment), WP5 (Workplace Integration and Human Aspects). Furthermore, the industrial learning scenarios (WP6) will utilise this deliverable.
Original languageEnglish
Publication statusPublished - 30 Jun 2017

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Augmented reality
Industry
Wearable technology

Keywords

  • WEKIT
  • User Industry Needs
  • Technology Industry Needs
  • Training Industry Assessment
  • Technology Industry Assessment

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title = "Training industry needs & Technology Industry needs: WEKIT joint project deliverable D1.1, D1.2.",
abstract = "This deliverable joins D1.1 (User Industry Needs) and D1.2 (Technology Industry Needs and Affordances) and reports on the outcomes of Tasks T1.1 (Training Industry Assessment) and T1.2 (Technology Industry Assessment). We merged the deliverables for the following reasons: For readability ease we have merged the two deliverables D1.1 and D1.2 into one. Saving time and effort, since both issues T1.1 / T1.2 are not independent, we have decided to merge the body of study / analysis (joint questionnaire!) into one, clearly separating out goals (introduction) and recommendations (conclusion) for each of the two tasks. Despite being merged, this deliverable clearly delivers the expected outcomes of each of the constituents as part of the conclusion: Gather information about current practices in the training industry about the current and potential use of AR/WT in educational processes in order to assess training industry needs (D1.1) and to extract input for the WEKIT Framework and Training Methodology (T1.1). Gather information about current practices in the technology industry about conditions, success factors and acceptance conditions for the current and potential future use of AR/WT in educational processes and other industry relevant use cases in order to assess technology industry needs (D1.2) and to extract requirements for WEKIT scenarios and technical prototype (T1.2). Our results confirm a high interest in augmented reality (AR) and wearable technologies (WT) for educational purposes, while they also reveal, that the experience with these technologies in practical use is still sparse. To support the development of educational AR/WT applications with a focus on usefulness, usability, and feasibility, we collected a number of insights taking three perspectives: industry needs, user needs, and technology needs. These insights feed into the parallel deliverables D1.3 (WEKIT Framework and Training Methodology) and D1.4 (Requirements for scenarios and prototypes) and also are used as starting point for the technical and pedagogical workpackages WP2 (Wearables-Enhanced Learning Technology Platform), WP3 (Wearable Experience Capturing and Analytics), WP4 (Augmented Reality Learning and Experience Re-enactment), WP5 (Workplace Integration and Human Aspects). Furthermore, the industrial learning scenarios (WP6) will utilise this deliverable.",
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Training industry needs & Technology Industry needs : WEKIT joint project deliverable D1.1, D1.2. / Klemke, Roland; Kuula, Timo; Helin, Kaj; Wild, Fridolin.

2017.

Research output: Book/ReportDeliverable

TY - BOOK

T1 - Training industry needs & Technology Industry needs

T2 - WEKIT joint project deliverable D1.1, D1.2.

AU - Klemke, Roland

AU - Kuula, Timo

AU - Helin, Kaj

AU - Wild, Fridolin

PY - 2017/6/30

Y1 - 2017/6/30

N2 - This deliverable joins D1.1 (User Industry Needs) and D1.2 (Technology Industry Needs and Affordances) and reports on the outcomes of Tasks T1.1 (Training Industry Assessment) and T1.2 (Technology Industry Assessment). We merged the deliverables for the following reasons: For readability ease we have merged the two deliverables D1.1 and D1.2 into one. Saving time and effort, since both issues T1.1 / T1.2 are not independent, we have decided to merge the body of study / analysis (joint questionnaire!) into one, clearly separating out goals (introduction) and recommendations (conclusion) for each of the two tasks. Despite being merged, this deliverable clearly delivers the expected outcomes of each of the constituents as part of the conclusion: Gather information about current practices in the training industry about the current and potential use of AR/WT in educational processes in order to assess training industry needs (D1.1) and to extract input for the WEKIT Framework and Training Methodology (T1.1). Gather information about current practices in the technology industry about conditions, success factors and acceptance conditions for the current and potential future use of AR/WT in educational processes and other industry relevant use cases in order to assess technology industry needs (D1.2) and to extract requirements for WEKIT scenarios and technical prototype (T1.2). Our results confirm a high interest in augmented reality (AR) and wearable technologies (WT) for educational purposes, while they also reveal, that the experience with these technologies in practical use is still sparse. To support the development of educational AR/WT applications with a focus on usefulness, usability, and feasibility, we collected a number of insights taking three perspectives: industry needs, user needs, and technology needs. These insights feed into the parallel deliverables D1.3 (WEKIT Framework and Training Methodology) and D1.4 (Requirements for scenarios and prototypes) and also are used as starting point for the technical and pedagogical workpackages WP2 (Wearables-Enhanced Learning Technology Platform), WP3 (Wearable Experience Capturing and Analytics), WP4 (Augmented Reality Learning and Experience Re-enactment), WP5 (Workplace Integration and Human Aspects). Furthermore, the industrial learning scenarios (WP6) will utilise this deliverable.

AB - This deliverable joins D1.1 (User Industry Needs) and D1.2 (Technology Industry Needs and Affordances) and reports on the outcomes of Tasks T1.1 (Training Industry Assessment) and T1.2 (Technology Industry Assessment). We merged the deliverables for the following reasons: For readability ease we have merged the two deliverables D1.1 and D1.2 into one. Saving time and effort, since both issues T1.1 / T1.2 are not independent, we have decided to merge the body of study / analysis (joint questionnaire!) into one, clearly separating out goals (introduction) and recommendations (conclusion) for each of the two tasks. Despite being merged, this deliverable clearly delivers the expected outcomes of each of the constituents as part of the conclusion: Gather information about current practices in the training industry about the current and potential use of AR/WT in educational processes in order to assess training industry needs (D1.1) and to extract input for the WEKIT Framework and Training Methodology (T1.1). Gather information about current practices in the technology industry about conditions, success factors and acceptance conditions for the current and potential future use of AR/WT in educational processes and other industry relevant use cases in order to assess technology industry needs (D1.2) and to extract requirements for WEKIT scenarios and technical prototype (T1.2). Our results confirm a high interest in augmented reality (AR) and wearable technologies (WT) for educational purposes, while they also reveal, that the experience with these technologies in practical use is still sparse. To support the development of educational AR/WT applications with a focus on usefulness, usability, and feasibility, we collected a number of insights taking three perspectives: industry needs, user needs, and technology needs. These insights feed into the parallel deliverables D1.3 (WEKIT Framework and Training Methodology) and D1.4 (Requirements for scenarios and prototypes) and also are used as starting point for the technical and pedagogical workpackages WP2 (Wearables-Enhanced Learning Technology Platform), WP3 (Wearable Experience Capturing and Analytics), WP4 (Augmented Reality Learning and Experience Re-enactment), WP5 (Workplace Integration and Human Aspects). Furthermore, the industrial learning scenarios (WP6) will utilise this deliverable.

KW - WEKIT

KW - User Industry Needs

KW - Technology Industry Needs

KW - Training Industry Assessment

KW - Technology Industry Assessment

M3 - Deliverable

BT - Training industry needs & Technology Industry needs

ER -