Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness

Roland Klemke, Shalini Kurapati, Gwendolyn Kolfschoten

    Research output: Contribution to conferencePaperAcademic

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    Abstract

    Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and lack of information [de Bruyn & ten Heuvelhof2008]. Situational information might help to improve shared situationalawareness [Kurapati et al., 2012]. Therefore, it is crucial to understand the role ofcommunication among stakeholders [Salmon et al., 2008]. While most gamebasedlearning approaches focus on skill development and motivational aspects,little work is reported that focus on multi-user learning situations.
    Original languageEnglish
    Number of pages3
    Publication statusPublished - Jun 2013
    EventThe 3rd Irish Symposium on Game Based Learning - Dublin, Ireland
    Duration: 6 Jun 20136 Jun 2013
    Conference number: 3

    Symposium

    SymposiumThe 3rd Irish Symposium on Game Based Learning
    Country/TerritoryIreland
    CityDublin
    Period6/06/136/06/13

    Keywords

    • SALOMO
    • Game-based Learning
    • ARLearn
    • Shared situational awareness
    • Multi-user
    • Multi-role

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