Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Birgit Schmitz, Roland Klemke, Michael Totschnig, André Czauderna, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Today’s technology enhanced learning scenarios focus on outcome-oriented delivery of learning processes, contents, and services. Also, learners increasingly demand for innovative and motivating learning scenarios that match their habits of using media. The European project ICOPER researches outcome-oriented learning infrastructures for higher education contexts. The German BMBF-project SpITKom aims at transferring such approaches to basic qualification. Based on a Browser Game, it uses ICOPER’s technical infrastructure which combines learning object metadata repositories, learning outcome repositories, learning design repositories and learner profile repositories. This paper initially depicts the technical infrastructure of an outcome-oriented learning scenario that was developed in the course of ICOPER and then outlines its transformation to the game-based learning approach as realized in the course of SpITKom.
    Original languageEnglish
    Title of host publicationTowards Ubiquitous Learning
    Subtitle of host publication6th European Conference of Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 20-23, 2011. Proceedings
    EditorsCarlos Delgado Kloos, Denis Gillet, Raquel M. Crespo Garcia, Fridolin Wild, Marin Wolpers
    ISBN (Electronic)978-3-642-23985-4
    Publication statusPublished - 12 Dec 2011

    Publication series

    SeriesLecture Notes in Computer Science


    • game based learning
    • outcome-oriented learning
    • interoperability
    • IT-knowledge


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