@inproceedings{956ebe2dfcf14ae7a7c61a523833ea60,
title = "Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game",
abstract = "Today{\textquoteright}s technology enhanced learning scenarios focus on outcome-oriented delivery of learning processes, contents, and services. Also, learners increasingly demand for innovative and motivating learning scenarios that match their habits of using media. The European project ICOPER researches outcome-oriented learning infrastructures for higher education contexts. The German BMBF-project SpITKom aims at transferring such approaches to basic qualification. Based on a Browser Game, it uses ICOPER{\textquoteright}s technical infrastructure which combines learning object metadata repositories, learning outcome repositories, learning design repositories and learner profile repositories. This paper initially depicts the technical infrastructure of an outcome-oriented learning scenario that was developed in the course of ICOPER and then outlines its transformation to the game-based learning approach as realized in the course of SpITKom.",
keywords = "game based learning, outcome-oriented learning, interoperability, IT-knowledge",
author = "Birgit Schmitz and Roland Klemke and Michael Totschnig and Andr{\'e} Czauderna and Marcus Specht",
note = "6th European Conference on Technology Anhanced Learning, EC-TEL 2011. September, 20-23, 2011, Palermo, Italy. Heidelberg, Berlin: Springer. ",
year = "2011",
month = dec,
day = "12",
language = "English",
isbn = "978-3-642-23984-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer Verlag",
pages = "483--488",
editor = "Kloos, {Carlos Delgado} and Denis Gillet and {Crespo Garcia}, {Raquel M.} and Fridolin Wild and Marin Wolpers",
booktitle = "Towards Ubiquitous Learning",
}