Today’s technology enhanced learning scenarios focus on outcome-oriented delivery of learning processes, contents, and services. Also, learners increasingly demand for innovative and motivating learning scenarios that match their habits of using media. The European project ICOPER researches outcome-oriented learning infrastructures for higher education contexts. The German BMBF-project SpITKom aims at transferring such approaches to basic qualification. Based on a Browser Game, it uses ICOPER’s technical infrastructure which combines learning object metadata repositories, learning outcome repositories, learning design repositories and learner profile repositories. This paper initially depicts the technical infrastructure of an outcome-oriented learning scenario that was developed in the course of ICOPER and then outlines its transformation to the game-based learning approach as realized in the course of SpITKom.
|Title of host publication||Towards Ubiquitous Learning|
|Subtitle of host publication||6th European Conference of Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 20-23, 2011. Proceedings|
|Editors||Carlos Delgado Kloos, Denis Gillet, Raquel M. Crespo Garcia, Fridolin Wild, Marin Wolpers|
|Publication status||Published - 12 Dec 2011|
|Series||Lecture Notes in Computer Science|
- game based learning
- outcome-oriented learning