Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses

  • Tanja E. J. Vos
  • , Gordon Fraser
  • , Iván Martínez-Ortiz
  • , Rui Prada
  • , António Rito Silva
  • , I. S. W. B. Prasetya

    Research output: Contribution to conferenceConference Paper until 1 July 2025Academic

    Abstract

    Few if any would dispute that educating software engineering is a challenging endeavour. Although programming and creating new artefacts can motivate the creativity of students. Other software engineering topics (like e.g. requirement specifications and testing) are not considered very exciting by students. However, these topics are important to develop quality software and insufficient knowledge of students - Europe's future software engineers - in the long run contributes to failing software. The EU Erasmus+ project IMPRESS was set to explore the use of gamification in educating software engineering at the university level. The objective has been to develop a toolset that can help to improve students' engagement, and hence their appreciation, for the taught subjects like software testing and specifications. The proposed tutorial will guide participants through the set of tools developed by the project and introduce how they can use them to improve students' engagement.
    Original languageEnglish
    Pages291-293
    Number of pages3
    DOIs
    Publication statusPublished - Oct 2020
    Event32nd Conference on Software Engineering Education and Training - Munich, Germany
    Duration: 9 Nov 202012 Nov 2020
    Conference number: 32

    Conference

    Conference32nd Conference on Software Engineering Education and Training
    Abbreviated titleCSEE&T 2020
    Country/TerritoryGermany
    CityMunich
    Period9/11/2012/11/20

    Keywords

    • analytics for teaching software engineering
    • games for teaching software engineering
    • generating quizes
    • smart quiz for teaching

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