uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools

Iván Pérez - Colado, Víctor Pérez-Colado, Iván Martínez - Ortiz, Manuel Freire-Morán, Baltasar Fernández - Manjón

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure’s Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.
Original languageEnglish
Title of host publicationProceedings of 2017 IEEE Global Engineering Education Conference (EDUCON)
PublisherIEEE
Pages1754-1761
ISBN (Print)978-1-5090-5467-1
DOIs
Publication statusPublished - Apr 2017
Externally publishedYes
EventIEEE Global Engineering Education Conference (EDUCON) - Athens, Greece
Duration: 25 Apr 201728 Apr 2017
http://www.educon-conference.org/educon2017/

Conference

ConferenceIEEE Global Engineering Education Conference (EDUCON)
Abbreviated titleEDUCON
CountryGreece
CityAthens
Period25/04/1728/04/17
Internet address

Fingerprint

educational content
costs
hardware
experience
programming
editor
education
Group
software

Keywords

  • serious games
  • Unity 3D
  • learning analytics
  • geolocalization

Cite this

Pérez - Colado, I., Pérez-Colado, V., Martínez - Ortiz, I., Freire-Morán, M., & Fernández - Manjón, B. (2017). uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. In Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON) (pp. 1754-1761). IEEE. https://doi.org/10.1109/EDUCON.2017.7943087
Pérez - Colado, Iván ; Pérez-Colado, Víctor ; Martínez - Ortiz, Iván ; Freire-Morán, Manuel ; Fernández - Manjón, Baltasar . / uAdventure: The eAdventure reboot : Combining the experience of commercial gaming tools and tailored educational tools. Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2017. pp. 1754-1761
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abstract = "Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure’s Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.",
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Pérez - Colado, I, Pérez-Colado, V, Martínez - Ortiz, I, Freire-Morán, M & Fernández - Manjón, B 2017, uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. in Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, pp. 1754-1761, IEEE Global Engineering Education Conference (EDUCON), Athens, Greece, 25/04/17. https://doi.org/10.1109/EDUCON.2017.7943087

uAdventure: The eAdventure reboot : Combining the experience of commercial gaming tools and tailored educational tools. / Pérez - Colado, Iván; Pérez-Colado, Víctor; Martínez - Ortiz, Iván; Freire-Morán, Manuel; Fernández - Manjón, Baltasar .

Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2017. p. 1754-1761.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Pérez - Colado I, Pérez-Colado V, Martínez - Ortiz I, Freire-Morán M, Fernández - Manjón B. uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. In Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE. 2017. p. 1754-1761 https://doi.org/10.1109/EDUCON.2017.7943087