Projects per year
Abstract
Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure’s Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.
Original language | English |
---|---|
Title of host publication | Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON) |
Publisher | IEEE |
Pages | 1754-1761 |
ISBN (Print) | 978-1-5090-5467-1 |
DOIs | |
Publication status | Published - Apr 2017 |
Externally published | Yes |
Event | IEEE Global Engineering Education Conference (EDUCON) - Athens, Greece Duration: 25 Apr 2017 → 28 Apr 2017 http://www.educon-conference.org/educon2017/ |
Conference
Conference | IEEE Global Engineering Education Conference (EDUCON) |
---|---|
Abbreviated title | EDUCON |
Country/Territory | Greece |
City | Athens |
Period | 25/04/17 → 28/04/17 |
Internet address |
Keywords
- serious games
- Unity 3D
- learning analytics
- geolocalization
Fingerprint
Dive into the research topics of 'uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research