TY - JOUR
T1 - Using learning analytics to explore peer learning patterns in asynchronous gamified environments
AU - Moon, Jewoong
AU - McNeill, Laura
AU - Edmonds, Christopher Thomas
AU - Banihashem, Seyyed Kazem
AU - Noroozi, Omid
N1 - Publisher Copyright:
© The Author(s) 2024.
PY - 2024/7/12
Y1 - 2024/7/12
N2 - This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings revealed that externalization and epistemic activity were prevalent, demonstrating a strong link between problem-solving and conceptual understanding. Three primary discussion types were observed: argumentative, epistemic, and social, each with unique patterns of engagement and idea integration. Effective knowledge co-construction patterns included open-ended questions with an epistemic focus, debates serving as intense knowledge co-construction arenas, and social interactions fostering a supportive and collaborative learning environment. The introduction of gamification elements led to increased student engagement and participation. Our findings emphasize the significance of structured analysis, collaboration, and argumentation in promoting effective knowledge co-construction in peer learning settings. This study offers insights into the temporal interplay of discourse dimensions and their potential for collaborative learning, enhancing our understanding of how learning analytics can be employed to discover ways in which students co-construct knowledge in asynchronous gamified environments.
AB - This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings revealed that externalization and epistemic activity were prevalent, demonstrating a strong link between problem-solving and conceptual understanding. Three primary discussion types were observed: argumentative, epistemic, and social, each with unique patterns of engagement and idea integration. Effective knowledge co-construction patterns included open-ended questions with an epistemic focus, debates serving as intense knowledge co-construction arenas, and social interactions fostering a supportive and collaborative learning environment. The introduction of gamification elements led to increased student engagement and participation. Our findings emphasize the significance of structured analysis, collaboration, and argumentation in promoting effective knowledge co-construction in peer learning settings. This study offers insights into the temporal interplay of discourse dimensions and their potential for collaborative learning, enhancing our understanding of how learning analytics can be employed to discover ways in which students co-construct knowledge in asynchronous gamified environments.
KW - Asynchronous gamified environments
KW - Business education
KW - Epistemic network analysis
KW - Knowledge co-construction
KW - Learning analytics
KW - Peer learning
U2 - 10.1186/s41239-024-00476-z
DO - 10.1186/s41239-024-00476-z
M3 - Article
AN - SCOPUS:85198104983
SN - 2365-9440
VL - 21
JO - International Journal of Educational Technology in Higher Education
JF - International Journal of Educational Technology in Higher Education
IS - 1
M1 - 45
ER -