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Using learning analytics to explore peer learning patterns in asynchronous gamified environments

  • Jewoong Moon*
  • , Laura McNeill
  • , Christopher Thomas Edmonds
  • , Seyyed Kazem Banihashem
  • , Omid Noroozi
  • *Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings revealed that externalization and epistemic activity were prevalent, demonstrating a strong link between problem-solving and conceptual understanding. Three primary discussion types were observed: argumentative, epistemic, and social, each with unique patterns of engagement and idea integration. Effective knowledge co-construction patterns included open-ended questions with an epistemic focus, debates serving as intense knowledge co-construction arenas, and social interactions fostering a supportive and collaborative learning environment. The introduction of gamification elements led to increased student engagement and participation. Our findings emphasize the significance of structured analysis, collaboration, and argumentation in promoting effective knowledge co-construction in peer learning settings. This study offers insights into the temporal interplay of discourse dimensions and their potential for collaborative learning, enhancing our understanding of how learning analytics can be employed to discover ways in which students co-construct knowledge in asynchronous gamified environments.

    Original languageEnglish
    Article number45
    Number of pages36
    JournalInternational Journal of Educational Technology in Higher Education
    Volume21
    Issue number1
    DOIs
    Publication statusPublished - 12 Jul 2024

    Keywords

    • Asynchronous gamified environments
    • Business education
    • Epistemic network analysis
    • Knowledge co-construction
    • Learning analytics
    • Peer learning

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