Validation of a Cyberbullying Serious Game Using Game Analytics

Antonio Calvo-Morata, Dan Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address cyberbullying, such as school buddies, educational videos, or involving police in counseling; however, awareness continues to be insufficient. We have developed Conectado, aserious game to be used in the classroom to increase awareness on bullying and cyberbullying in schools. While playing the game, students gain a first-hand immersive experience of the problem and the associated emotions, fostering awareness and empathy with victims. This paper describes Conectadoand presents its validationwith actual studentsusing game analytics.
Original languageEnglish
Number of pages12
JournalIEEE Transactions on Learning Technologies
DOIs
Publication statusE-pub ahead of print - 2 Nov 2018
Externally publishedYes

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Law enforcement
Students
Communication
school
exclusion
social problem
empathy
counseling
communication technology
police
emotion
video
classroom
Serious games
experience
student

Keywords

  • serious games
  • Game learning analytics
  • bullying
  • Cyberbullying
  • awareness
  • analytics
  • videogame

Cite this

Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I., & Fernández-Manjón, B. (2018). Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2018.2879354
Calvo-Morata, Antonio ; Rotaru, Dan Cristian ; Alonso-Fernández, Cristina ; Freire-Morán, Manuel ; Martínez-Ortiz, Iván ; Fernández-Manjón, Baltasar. / Validation of a Cyberbullying Serious Game Using Game Analytics. In: IEEE Transactions on Learning Technologies. 2018.
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Calvo-Morata, A, Rotaru, DC, Alonso-Fernández, C, Freire-Morán, M, Martínez-Ortiz, I & Fernández-Manjón, B 2018, 'Validation of a Cyberbullying Serious Game Using Game Analytics', IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2018.2879354

Validation of a Cyberbullying Serious Game Using Game Analytics. / Calvo-Morata, Antonio; Rotaru, Dan Cristian; Alonso-Fernández, Cristina; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar.

In: IEEE Transactions on Learning Technologies, 02.11.2018.

Research output: Contribution to journalArticleAcademicpeer-review

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Calvo-Morata A, Rotaru DC, Alonso-Fernández C, Freire-Morán M, Martínez-Ortiz I, Fernández-Manjón B. Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies. 2018 Nov 2. https://doi.org/10.1109/TLT.2018.2879354