Validation of Game scenarios for the assessment of professional competence: Development of a serious game for system managers in training

    Research output: Contribution to conferenceOtherAcademic

    Abstract

    The optimal structure in collaboration scripts for serious games has appeared to be a key success factor. In this study we compare a ‘high- structured’ and ‘low-structured’ version of a mastership game where teachers-in-training discuss solutions on classroom dilemmas. We collected data on the differences in learning effects and student appreciation. The most interesting result shows that reports delivered by students that played the low-structured version received significantly higher teacher grades when compared to the high-structured version.
    Original languageEnglish
    Publication statusPublished - 16 Dec 2014
    Event9th European Conference on Technology Enhanced Learning (EC-TEL) - Graz, Austria
    Duration: 16 Sep 201419 Sep 2014

    Conference

    Conference9th European Conference on Technology Enhanced Learning (EC-TEL)
    Country/TerritoryAustria
    CityGraz
    Period16/09/1419/09/14

    Keywords

    • serious games
    • scripted collaboration
    • classroom dilemmas
    • teacher education

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