What serious game studios want from ICT research: identifying developers’ needs

Grigorij Saveski, Wim Westera, Li Yuan, Baltasar Fernandez Manjon, Pablo Moreno Ger, Krassen Stefanov, Paul Hollins

Research output: Non-textual formDigital or Visual ProductsAcademic

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Abstract

Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious” games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base its work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.
Original languageEnglish
Publication statusPublished - 14 Dec 2015
EventGALA CONFERENCE 2015, Serious Games Society - Rome, Italy
Duration: 14 Dec 2015 → …

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Studios
Innovation
Teaching
Serious games
Industry

Keywords

  • RAGE
  • needs
  • requirements
  • architecture
  • game
  • software asset
  • reuse
  • serious games

Cite this

Saveski, G. (Author), Westera, W. (Author), Yuan, L. (Author), Fernandez Manjon, B. (Author), Moreno Ger, P. (Author), Stefanov, K. (Author), & Hollins, P. (Author). (2015). What serious game studios want from ICT research: identifying developers’ needs. Digital or Visual Products
Saveski, Grigorij (Author) ; Westera, Wim (Author) ; Yuan, Li (Author) ; Fernandez Manjon, Baltasar (Author) ; Moreno Ger, Pablo (Author) ; Stefanov, Krassen (Author) ; Hollins, Paul (Author). / What serious game studios want from ICT research: identifying developers’ needs. [Digital or Visual Products].
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Saveski, G, Westera, W, Yuan, L, Fernandez Manjon, B, Moreno Ger, P, Stefanov, K & Hollins, P, What serious game studios want from ICT research: identifying developers’ needs, 2015, Digital or Visual Products.
What serious game studios want from ICT research: identifying developers’ needs. Saveski, Grigorij (Author); Westera, Wim (Author); Yuan, Li (Author); Fernandez Manjon, Baltasar (Author); Moreno Ger, Pablo (Author); Stefanov, Krassen (Author); Hollins, Paul (Author). 2015. Event: GALA CONFERENCE 2015, Serious Games Society, Rome, Italy.

Research output: Non-textual formDigital or Visual ProductsAcademic

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AB - Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious” games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base its work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.

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Saveski G (Author), Westera W (Author), Yuan L (Author), Fernandez Manjon B (Author), Moreno Ger P (Author), Stefanov K (Author) et al. What serious game studios want from ICT research: identifying developers’ needs 2015.